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Minecraft 1.6.2 for Herocraft RPG Server!

Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
:< why was voidsong hit? I never saw anything wrong.
I am happy that MelodicBinding will be more usefull, sure slow 4 is nice but it wont help much against most classes.
You must not participate in tournaments or teamfights then.

Fair enough, I'll playtest it to see, but overall I feel like wizard has been getting hit by the nerfbat pretty hard. Especially since melee classes aren't nearly as affected by the global cooldown as casters.
Well, I won't say that they are 100% perfect no questions asked. I may very well be wrong here. Unfortunately, there were so many changes this update that not everything was able to be perfectly fine tuned.

The last thing I want is for Wizard to be unviable. If it turns out to be a major issue, we will bring things back up to par--this is the nature of balance. However, for now I am hoping that it only appears to be worse than it actually is.
 

northeaster345

Legacy Supporter 8
Joined
Jun 10, 2012
The last thing I want is for Wizard to be unviable. If it turns out to be a major issue, we will bring things back up to par--this is the nature of balance. However, for now I am hoping that it only appears to be worse than it actually is.

Wizard is a powerful class, and there are a lot of them, so I can understand the changes, but yeah, only time will tell. I'm not looking forward to having to stand in one place for so long to cast anything. People don't seem to understand that if you hit the wizard at all he dies.

That being said, I think a lot of the rogue changes bring in new and interesting skills, so I wanted to commend you guys for that.
 

BeasttRecon

Legacy Supporter 4
Joined
Jan 28, 2012
Hmm, interesting changes to runeblade. Not sure what to say on it, firerune and sword dmg nerfed a bit, but also gained misc skills like tumble/flicker/devourmagic. Hopefully i can log in soon to check it out :3
 

Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
Hmm, interesting changes to runeblade. Not sure what to say on it, firerune and sword dmg nerfed a bit, but also gained misc skills like tumble/flicker/devourmagic. Hopefully i can log in soon to check it out :3
Honestly, the Runeblade stuff was as last minute as last minute gets. They will likely need a bit of tweaking in the future.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Hmm, interesting changes to runeblade. Not sure what to say on it, firerune and sword dmg nerfed a bit, but also gained misc skills like tumble/flicker/devourmagic. Hopefully i can log in soon to check it out :3
They're better than you think. When they use a rune spell they deal the rune damage + the sword damage. It hurts
 

RaekinTheBored

Legacy Supporter 7
Joined
Nov 10, 2012
Dear Delfofthebla ,
I know we've had some disagreements in the past, but

Bard
  • Bow damage increased by 25%.
  • Envenom now applies to all standard Bard weapons (including bows).
  • BoastfulBellow now interrupts warmups.

I think I love you.


P.S. I know you wanted to do more with Healing Chorus. I'll be hoping for it.

P.P.S. Please don't touch Accelerando. PLEASE!
 

sheepcrys

Legacy Supporter 3
Joined
Jun 17, 2013
  • Disiciple
    • (Disciple has received a direction shift / partial rework. Specific changes below.)
    • Maximum HP increased to 956 (from 874).
    • Base damage with Disciple weapons has been reduced.
      • Fist damage (by level 65) reduced to 37 (from 47).
      • Stick damage (by level 65) reduced to 40 (from 49).
      • Fishing Rod damage (by level 65) reduced to 45 (from 52).
      • Raw Fish damage (by level 65) reduced to 53 (from 58).
      • Blaze Rod damage (by level 65) reduced to 58 (from 66).
    • Mana:
      • Maximum Mana (by level 65) reduced to 164 (from 196).
      • Mana regeneration reduced to 6 (from 7).
    • Smite:
      • Smite damage lowered to 60 (from 100).
      • Smite now deals 100 damage to undead targets.
    • Renewal:
      • Renewal cooldown increased to 18 seconds (from 6).
      • Renewal warmup increased to 3 seconds (from 2.5).
      • Renewal healing reduced to 190 (from 250).
    • ForcePush:
      • ForcePush now has a bit more consistency when regarding the success rate.
      • ForcePush mana cost increased to 13 (from 10).
    • ForcePull:
      • ForcePull now has a bit more consistency when regarding the success rate.
      • ForcePull mana cost increased to 13 (from 10).
    • Balance:
      • Balance mana cost reduced to 30 (from 40).
      • Balance radius increased to 7 blocks (from 6).
    • Reborn health return reduced to 20% (from 33).
    • Chakra:
      • Chakra cooldown increased to 9 seconds (from 8).
      • Chakra mana cost increased to 18 (from 15).
      • Chakra stamina cost reduced to 4 (from 5).
    • Meditate:
      • Meditate mana regeneration reduced to 50% (from 100).
      • Meditate stamina regeneration reduced to 70% (from 100).
      • Meditate cooldown lowered to 60 seconds (from 180).
    • FlyingKick:
      • FlyingKick now deals 25 damage to the target.
      • FlyingKick silence duration increased to 3 seconds (from 2).
      • FlyingKick stamina cost reduced to 4 (from 5).
      • FlyingKick mana cost reduced to 0 (from 10).
    • QuiveringPalm:
      • Added a Nausea effect to QuiveringPalm.
      • QuiveringPalm duration increased to 10 seconds (from 4.5).
      • QuiveringPalm melee damage multiplier reduced to 7.5% (from 20).
      • QuiveringPalm mana cost removed.
      • QuiveringPalm stamina cost reduced to 4 (from 6).
    • IronFist:
      • IronFist reworked. It now knocks players directly upwards rather than knocking them away from you.
      • Added a 0.5 second warmup to IronFist.
      • IronFist damage lowered to 30 (from 82).
      • IronFist mana cost lowered to 18 (from 20).
      • IronFist cooldown reduced to 12 seconds (from 15).
      • IronFist stamina cost lowered to 5 (from 6).
    • Removed Skill: Mend
    • New Passive Skill: FistOfJin
      • Description: Each of your melee strikes restore 14 health to you, and 8 health to party members within 7 blocks. This ability does not heal more than once per second.
    • New Active Skill: TornadoKick
      • Description: Unleash a Tornado Kick, dealing 40 damage and knocking nearby enemies within 5 blocks away from you.
      • Radius: 5
      • Casting: Instant Cast
      • Costs: 13 Mana, 3 Stamina
      • Cooldown: 12 seconds



Disc got nerfed... AGAIN

And that other 2 new skills doesn't "quite" make up for it...

Howerver... 14 hp healed every sec is quite... interesting...
 
Joined
Aug 2, 2013
I just started so now , imma be the newbie and ask , DAFUQ is in-game shop thingermaboby in the server , i havent even been on yet , bout to get on it though XD
 
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