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Class Revamp & Level Increase!

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
The great team at Herocraft has been working hard to increase the level cap from 60 to 65. In addition, several classes have been reworked and it is important to note the play style of some of these classes may have changed drastically. So read up!

Note: Karma is being enabled as a test-drive / live-test. So get ready!
(You kill innocents, you get negative karma, etc)​
Note: Bonus EXP @ http://hc.to/exp is now more affordable and flexible!​

Changeset
Overall:
  • All Damage-over-time skills now trigger less often but do more damage.
  • All combat classes now master at level-65
  • Crafter masters at level 20 now.
  • New mastery titles for level 65 - old ones are now unobtainable.
  • Ranger
    • Track now has a cooldown of 60 seconds, reagent is Compass.
    • Removed FireArrow
    • Added HeartShot (Armor penetrating arrow /w bonus damage)
  • Ninja
    • Slightly rearranged when skills are gained for a better leveling experience.
    • Add Blind
    • Slightly reduce per-level-gain for weapons.
  • Runeblade (Overall)
    • Remove most skills
    • Impelement New Rune System
    • Adjust weapon damage for the new Rune system
    • Skills
  • Bard
  • Mystic
    • HealingBloom now heals the proper range and heals 25 per tick.
    • Remove Smite, Add Ire (Earth based Direct Damage)
    • Remove Bandage | Pray
    • Add Soothe | Chloroblast | Chlorobon
  • Cleric
    • GuardianAngel - reduced to 3s duration, deals 100 dmg to the user.
    • Remove Might | Bandage | Pray | Chant
    • Add SacredWord | Remedy | SacredTouch
    • Add Anathema: Divine Power smashes your target dealing damage, long cast.
  • Bloodmage
    • Bloodbond mana cost increased to 5m
    • Silence duration reduced to 3s
    • Add Awaken, Bloodmage Revive.
    • Remove Bandage | Chant
    • Add Infusion | BloodGift
    • BloodBond properly grants hit points back to party members
  • Disiciple
    • Add QuiveringPalm
    • Remove Bandage | Pray
    • Add Mend | Renewal
  • Paladin
    • Add HolyStrike - a holy damage based melee attack.
    • Remove Pray
    • Add Revive (65) | Absolution
    • Remove Diamond Leggings
  • Dreadknight
    • Add in Shadowstep (short-range teleport to victim's back)
    • Add Harrow (life drain usable only at victim's back)
    • Empathy now properly checks your hit points when deciding damage amount.
    • Remove SoulLeech
    • Remove Disarm
    • Terror is now silencable.
    • Remove Diamond Helm & Boots
    • Add Diamond Leggings
  • Samurai
    • Reduced movement speed of Windwalk to 2.0 from 3.0
    • Slightly reduce overall weapon damage.
    • Add AsuraSlash: Evil Sword ability which damages the Samurai as well as the victim.
    • Remove Iron Boots
    • Add Iron Helmet & Diamond Helmet,
  • Dragoon
    • Add LunarLance: Deals minor damage but also burns the victim's mana.
    • Remove Diamond Leggings | Iron Leggings
    • Add Diamond Boots and Iron Boots
  • Wizard
    • Slightly rearrange when skills are gained for a better leveling experience.
    • Add Arcaneblast (4s cast, 300 direct dmg ability)
  • Beguiler
    • Remove Purge.
    • Remove Might
    • Add FauxBomb (mirror of PlagueBomb) - Deals no damage.
  • Pryomancer
    • Add a damage over time skill
    • Add melee-debuff, Curse
    • Reduce weapon damage slightly
    • Rename Blaze to Inferno
  • Necromancer
    • Slightly rearrange when skills are gained for a better leveling experience.
    • Add Blight.
  • Crafter
    • Masters at level 20.
    • Skills re-aligned to level 20 mastery.
    • Warp takes you to the safe-spot of your current world
    • Remove Overgrowth from all specs, except Farmer.
Patch notes for 4.91
4.91
  • Promoted @gabizou to @Admins
  • Promoted @Grinch to @Moderators
  • Consolidate several plugins into our HeroFeatures plugin.
  • Changed Skill-Excavate back to Haste 3.0, reduced duration gain-per-level to 200ms (from 300ms)
  • Local/Shout chats no longer states who can hear you or not.
  • Skill-Breed now allows for all players to milk-things (note: milking friends is weird)
  • Skeleton damage has been reduced. Whew!
  • Fixed Duels and updated BattleArena to latest.
  • Skill-Track now requires a compass reagent to use.
  • Lottery draws now more random than ever!
  • Carrots and Potatos can now be planted in or out of combat
  • Introducing http://hc.to/topvoters
  • Re-introducing http://hc.to/chat (Shoutbox style!)
  • The '/w' cmd now mimics /tell.
  • Party members will now appear with green usernames!
  • Slimes/Lavaslimes now split correctly! WOO!
Known issues with Minecraft 1.5.2
  • Eating food can damage you for 1 dmg before it starts regen effect
  • Mining / Farming may not give EXP all the time due to a Bukkit block-place event issue.
  • Danda is still Danda
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auctioneer

Stone
Joined
Feb 5, 2012
"All Damage-over-Time skills have had duration increased and tick dmg increased to compensate."
Sorry i'm confused.. was the duration increased and the damage reduced, or vice versa?
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
"All Damage-over-Time skills have had duration increased and tick dmg increased to compensate."
Sorry i'm confused.. was the duration increased and the damage reduced, or vice versa?
All Damage-over-Time skills now trigger less often but do more damage.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I may ... may just go runeblade... I mean.. it resembles Dishonored so much... with the blink and all
:D

I actually mastered rogue to go runeblade but decided I didn't like PVP and went Ninja so I could just hide.

It didn't work out so I'm a Mystic now. Glad to see my class wasn't nerfed into the ground.
 
Joined
Mar 31, 2012
Really stinks for me I haven't been able to play at all this weekend (with all the boosts). Today I'm at my grandparents house and won't be able to play :(
 
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