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Suggestion Balance Post

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
You're telling me that a wizard hitting a high percentage of a skill that does 150 damage doesn't make or break a wizard...

And just because some of the older pvpers are gone doesn't give you the right to say you're a good wizard...I don't even play wizard
Lawl I beat those old pvpers wizard 1v1 when they were here also yes hitting fireballs help but the real part is actually timing skills @whiteninja1970
 

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
Lol your bragging about beating irish in a wiz fight, funny. If you dont think hitting fireballs is important your a shit wizard
Do realize wizard has a lot of other skills beside fire ball that get the job done better, i only use fireball/icebolt when entangled and it does a little less than bolt then I use bolt the easy skill to hit, I only dare to use fireball lifebolt when entangled not because of being bad at hitting but because there are other skills that are better @Naxet91 he taught me how to play wizard, I'm sure he has shit to say
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
Lol your bragging about beating irish in a wiz fight, funny. If you dont think hitting fireballs is important your a shit wizard
I was actually Druid, but whatever let him think what he wants
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
We've not made any changes --- all changes are in "waiting" for the patch. So not sure how that's even possible...
All I know is that the /skills Druid showed ire doing ~100 damage instead of the ~135 it usually does. All is well now though
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
Wizard is good in group fights and munch has said forever that its not good, but I think its not that its not good I think its just that he don't like it
 

CoolBeans279

Legacy Supporter 3
Joined
Jan 6, 2014
Location
uremom
Wizard is good in group fights and munch has said forever that its not good, but I think its not that its not good I think its just that he don't like it
He doesn't like being focused and killed right away, but that doesn't make the class bad in team fights.
 

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
He doesn't like being focused and killed right away, but that doesn't make the class bad in team fights.
It doesn't make it good either, Ya it has a few aoe skills but when u r so squishy that one divinestun takes four hearts it is quite annoying
 

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
you lost to ejbomber26 when he was a lv35 ranger
You do realize a ranger can beat any class if they r a good shot and rangers don't even have necessity skills, so dam I lost to him big woop he got the jump on me and then I came back and killed him, it's not like we don't have embarrassing bad PvP moments
 

Xhazed

Portal
Joined
Oct 28, 2012
Location
Miami FL
You do realize a ranger can beat any class if they r a good shot and rangers don't even have necessity skills, so dam I lost to him big woop he got the jump on me and then I came back and killed him, it's not like we don't have embarrassing bad PvP moments
You do know ejbomber is a mlg pro quickscoper right. LOL jk he sucks at everything, you should practice if you lost to him, if it was me i would quit playing video games. On another hand is there going to be like a wiki update for classes?
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
Pyromancer
  • Increase GreatCombustion Stun range up to 5 blocks or have the stun view wider.
  • Increase ChaosOrb's velocity or make it able to pass through entities
  • Rework the current doom wave with the old doom wave(Where it shoots the ender pearls straight all around you.

With ChaosOrb, it's either you hit your target, miss your target completely or by a couple blocks, or you RUN INTO YOUR OWN CHAOSORB BECAUSE IT IS SO SLOWWWWW.

Dragoon
  • Increase LunarLance cool down to 30 seconds or decrease the mana burn down to 120 mana.
Bard
  • Have the cooldown of Manasong and Warsong the same as their duration.
 
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Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
Oh and bring back the old firework effects for skills like dragons breath, bonespear, etc...
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
You do know ejbomber is a mlg pro quickscoper right. LOL jk he sucks at everything, you should practice if you lost to him, if it was me i would quit playing video games. On another hand is there going to be like a wiki update for classes?
Hopefully @Wiki Team can handle. As soon as I get home, I'll be reading patch notes and editing what I have perms for on the wiki where needed.
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
Pyromancer
  • Increase GreatCombustion Stun range up to 5 blocks or have the stun view wider.
  • Increase ChaosOrb's velocity or make it able to pass through entities
  • Rework the current doom wave with the old doom wave(Where it shoots the ender pearls straight all around you.

With ChaosOrb, it's either you hit your target, miss your target completely or by a couple blocks, or you RUN INTO YOUR OWN CHAOSORB BECAUSE IT IS SO SLOWWWWW.
Also make Pyros be able to use Maim with Blaze Rod
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
Dragoon
  • Increase LunarLance cool down to 30 seconds or decrease the mana burn down to 120 mana
Right now, it only takes 5 Lunarlances and about 1 minute, 15 seconds to burn 900 mana. That doesn't even include the fact that the other classes are also using skills(pretty much most classes that use mana have main spells that take more than 100 mana) while getting 180 mana burned every 14 seconds from them.
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
@malikdanab

According to /skills samurai, Bladegrasp will parry the next physical attack within 5 seconds(either left click or a physical skill, or both) right? I'm assuming it's suppose to only parry ONE physical attack with that description. If it is, then Bladegrasp is bugged right now for Samurai. Bladegrasp parries ALL physical attacks(left click/physical skill) within the 5 seconds.

91f760dffd.png


If it is intended to be like Berserker's Bladegrasp, then this is too op. You can just use blade grasp, be completely immune to physical attacks, kite until it's off cool down again, then repeat.
 
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