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  1. TicklesTheMighty

    WTB Codex of Wizardry

    Already spec'd. Please lock.
  2. TicklesTheMighty

    Firewall Issues

    All tests regarding this skill were performed in the test server at dhx.zapto.org. The Firewall skill seems to be extremely easy to walk through directly, since you can put out fires prematurely by tapping the block that they are on top of. I'm not sure if it's possible from a coding...
  3. TicklesTheMighty

    Icebolt Message Error and Friendly Fire

    Currently if you launch the Geomancer's Icebolt directly up and hit yourself, you will deal damage and slow yourself for 5 seconds. This also gives the "(target) is no longer slowed!" message. You then receive another, more appropriate message of "(target) is no longer slowed!" at the end of the...
  4. TicklesTheMighty

    Mortal Wound

    According to the wiki and Patch Notes 2.7.4, Mortal Wound is supposed to apply a 50% reduction on all healing spells. @Aerokii and I tested that Pray's effectiveness is reduced by 100% and Layhands' effectiveness is reduced by 0% (Layhands still heals to full health) while the target of these...
  5. TicklesTheMighty

    Damage over time.

    It seems that many skills that have damage based on ticks are very frequently missing their final tick of damage due to lag. For example: Bleed deals 2 damage on cast, 2 damage after ~4 seconds, and then sometimes deals 2 damage in conjunction with the "target is no longer bleeding" message...
  6. TicklesTheMighty

    Bladegrasp Reagent

    Stone Sword is the only reagent in the game right now that does not stack, and is one of two reagents that has to be crafted. This is seriously irritating, since Bladegrasp is probably the Samurai's most useful skill in most situations. I don't see why any class should have a reagent that...
  7. TicklesTheMighty

    Starvation

    Pre-Report: So I and others have been beginning to notice that (seemingly) when you reach the 90%+ threshold for regenerating health, we're actually taking a tick of what I can only assume to be starvation before the regeneration actually begins (it looks like I'm starving though I haven't...
  8. TicklesTheMighty

    Cleave and Bleed.

    Tests performed as a level 40 Samurai. Bleed was stated to deal a total of 10 damage after patch 2.7.5, but I'm clocking it in around 6 damage, in 3 ticks of 2 damage each and that's only if all three ticks apply, which seems to happen very rarely for me, usually I just get 2 ticks of 2 damage...
  9. TicklesTheMighty

    Disarm

    Here's what I've managed to figure out about Disarm thus far though I can't say this is entirely accurate. Disarm Mana cost: 15% (used to be 20%) Cooldown: 3 seconds Duration: 3 seconds (not positive on this, it seems to go very slightly longer whenever I cast, but this could be blamed on lag)...
  10. TicklesTheMighty

    Whitelist Application: Tickles

    1. TicklesTheMighty 2. California, 19 3. N/A 4. N/A 5. Because I don't like writing paragraphs about how great I am. 6. While perusing through the plugins on the Bukkit forums. 7. Yes. 8. But I guess I'll try it anyway. I play some SSP, but I've mostly played on a LAN server that I set up in...
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