Trazil
Legacy Supporter 2
- Joined
- Mar 31, 2013
All of bastion when I went Mining I was tracked 1 time out of days worth of mining, what you are saying is just a pure exaggeration. Btw it was one person that killed me, not a group.Ahh world pvp, the days of never using more than iron/stone because every time you go mining, a ranger tracks you down, gathers his gank squad, and utterly destroys you to take your heard earned minerals.
It's very obvious you haven't been on a PVP map of herocraft, the towns then actually looked much better than towns now, AD, LO, Oakenshire, And other places were all huge things built in PVP zones. PVE is a problem as it takes so much away from the gameplay and expierience of the server.PVE works. Leave it alone. It is PVP that is broken .Why is the solution for improving PVP always messing with PVE? If you wanna make PVP better then make suggestions that would change PVP. Like a road network that provided a speed boost or protection from attack by way of patrolling NPCs. If PVE became PVP I would not play during that time period. I like to build and do not wanna be looking over my shoulder because some asshole decides to camp my construction site. And your response would be," well getting better at fighting". So I do, and I kill em, and they respawn, and return. Over and over this happens. It's quite boring warding off some dip shit that won't truly die. When all you wanna do is build a god damn bridge. I actually became a ranger so I would have a wolf buddy to watch my back while building in PVP. That, as you know, never happened. That fact is nothing of consequence can be built on a active battle field. So in conclusion PVP's problem is not PVE. PVP's problem is PVP.