SoHighFive
Soulsand
- Joined
- Jan 2, 2014
The highest reagent requirements. fireball issues, wasted sorcerer stats, and the feeling of fireblast.
Wizard is by far my favorite class to play because of the high skill cap and diverse skills, but there are a couple of issues that have been driving me crazy. Please let me know what you think about these recommendations, and maybe we can get some changes made!
Problem with Reagents- First of all, wizards use more reagents than any other class in the game. Three of our abilities (bolt, megabolt, and arcaneblast) use gunpowder, and GroupTeleport uses slimes. This is alright except for these reasons. (1) Gunpowder has become infinitely more valuable because of TNT and raiding. (2) Gunpowder is far less common because typical monster spawns (Creepers) are far less common. (3) Slimes seem to be extremely rare as well. (4) See "Fireball: below.
Solution- Lower the gunpowder requirement for ArcaneBlast to three and/or megabolt to one. ArcaneBlast is easily interrupted and can be quite difficult to land. Megabolt has less damage than Bolt, meaning it's also more situational.
Fireball- The staple ability for Wizards has a known issue. If one of the ticks of fireball's dot kills a mob, then the mob won't drop anything. This is to prevent farming abuse (I assume by lava), but it is a HUGE hindrance to wizards. We are missing out on potential souls and rare drops because of this especially if the wizard is unaware of the issue. We could use bolt to farm, but gunpowder is far too valuable to waste of farming now. This is compounded by the fact that you have to be sure to finish Creepers with something besides fireball's DoT, or you won't be getting anymore gunpowder.
Solution- Give fireball more damage up front and only one tick. This won't fix the problem, but it will make it occur less often. If this isn't an option, then at least give wizards another ability (besides bolt) that they can farm with.
Sorcerer stats- All stats besides Charisma are useful to all classes. Ravagers (T2 Berserkers) gain one Charisma, and Sorcerers gain two Charisma. What is the point in having these wasted stats? It seems like they would be infinitely more useful ANYWHERE else.
Solution- Remove the bonus Charisma and put those points into Constitution, Agility, Intelligence, or Wisdom.
Fireblast- If you throw a fireblast at a group of enemies then you have no control over who takes the damage and is knocked back. Not only does this just feel clunky; the particles for fireblast make it look like it should be AoE.
Solution- Increase the mana requirement slightly and make the ability hit all enemies within three blocks of the blast.
This is my first extensive post in the year that I've played Herocraft, so please let me know what you guys think. Thanks for taking the time to read this post! I appreciate any input.
Wizard is by far my favorite class to play because of the high skill cap and diverse skills, but there are a couple of issues that have been driving me crazy. Please let me know what you think about these recommendations, and maybe we can get some changes made!
Problem with Reagents- First of all, wizards use more reagents than any other class in the game. Three of our abilities (bolt, megabolt, and arcaneblast) use gunpowder, and GroupTeleport uses slimes. This is alright except for these reasons. (1) Gunpowder has become infinitely more valuable because of TNT and raiding. (2) Gunpowder is far less common because typical monster spawns (Creepers) are far less common. (3) Slimes seem to be extremely rare as well. (4) See "Fireball: below.
Solution- Lower the gunpowder requirement for ArcaneBlast to three and/or megabolt to one. ArcaneBlast is easily interrupted and can be quite difficult to land. Megabolt has less damage than Bolt, meaning it's also more situational.
Fireball- The staple ability for Wizards has a known issue. If one of the ticks of fireball's dot kills a mob, then the mob won't drop anything. This is to prevent farming abuse (I assume by lava), but it is a HUGE hindrance to wizards. We are missing out on potential souls and rare drops because of this especially if the wizard is unaware of the issue. We could use bolt to farm, but gunpowder is far too valuable to waste of farming now. This is compounded by the fact that you have to be sure to finish Creepers with something besides fireball's DoT, or you won't be getting anymore gunpowder.
Solution- Give fireball more damage up front and only one tick. This won't fix the problem, but it will make it occur less often. If this isn't an option, then at least give wizards another ability (besides bolt) that they can farm with.
Sorcerer stats- All stats besides Charisma are useful to all classes. Ravagers (T2 Berserkers) gain one Charisma, and Sorcerers gain two Charisma. What is the point in having these wasted stats? It seems like they would be infinitely more useful ANYWHERE else.
Solution- Remove the bonus Charisma and put those points into Constitution, Agility, Intelligence, or Wisdom.
Fireblast- If you throw a fireblast at a group of enemies then you have no control over who takes the damage and is knocked back. Not only does this just feel clunky; the particles for fireblast make it look like it should be AoE.
Solution- Increase the mana requirement slightly and make the ability hit all enemies within three blocks of the blast.
This is my first extensive post in the year that I've played Herocraft, so please let me know what you guys think. Thanks for taking the time to read this post! I appreciate any input.
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