Strikerdude
ICE ICE ICE!
- Joined
- Jan 10, 2012
EDIT: accidently posted twice, and cant delete post
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Port doesnt make wizard mobile in combat (you cant port in combat) , also Guiler has 4 disables if it had blink that would make it very unbalancedWhy can i wizard teleport and have blink? its a WIZARD there suppose to be the strongest caster not the most mobile class and #GiveGuilerBlink
Tagged you cuz at the time I was getting pissed about getting you red 1v1 and u enderpearling onto the walls of testWhy did you tag me? Also I disagree but think that enderpearls should be nerfed, not taken out completely. Enderpearl has a 60sec cooldown in combat so most wizards can only use it once, also if you watch the wizlord throw the ender pearl then just run to where its landing because the wizard will be slightly disoriented for a second since they suddenly teleported. Also the only way for a wizard to heal after running away is eating, so you could just do the same thing. Also in the live (not test) server i rarely see wizards with enderpearls because they are kinda expensive/hard to get, i almost never have an enderpearl on me, unless i am expecting to get inside a city or something. As for the stuns paladin can time their shieldreflects to kill wizards and pyromancers are ranged. (not as ranged as wizard but still) Also pyromancers have enderpearl too so they can just enderpearl to the wiz then stun them..
Edit: as for nerfing them i think maybe (if possible reduce the range enderpearls can be thrown)
Edit2: Also if the wizard messes up once and you can get a stun off on them? Its practically game over for them. So i think it should be a little difficult to stun them.
Port doesnt make wizard mobile in combat (you cant port in combat) , also Guiler has 4 disables if it had blink that would make it very unbalanced
Lets Read Posts guys.Im Pretty sure he meant after some cc/dps was removed but idk
Why can i wizard teleport and have blink? its a WIZARD there suppose to be the strongest caster not the most mobile class and #GiveGuilerBlink
Wizards can use swords? As far as i know they cant.Tagged you cuz at the time I was getting pissed about getting you red 1v1 and u enderpearling onto the walls of test
So who cares if they're expensive? And They aren't really, its called a looting III sword and tbh its worse then super jump cuz wizard can just entangle (super low cd) and enderpearl onto a wall, and that's basicly a get outta jail free card, and wizard is pretty hard to stun, stun is warming up almost there just .5 more sec and entangle or blink away + then icebolt which slows and makes fireball super easy to land and that's like what 250 damage? Lets Face it Wizard is Very OverPowerd, Enderpearls Do Play a role into this too
Also
Lets Read Posts guys.
Anyone can wield wooden weaponry, as their crafter class allows it. I believe smiths get acces to iron everything, though I'm uncertain. Been a while since I played and it could've changed.Wizards can use swords? As far as i know they cant.
I knew the smith thing, but not everyone's a smith. But still, I think my point is soild. When was the last time you saw a wizard use an ender pearl in combat in the live server? Also each class can deal with other classes in diff ways. Example: I'm a wiz so when I fight a blood age I out range them. But when fighting necros I just try to burst them done as fast as possible. : but I do agree ender pearls should have their range nerfed for combat at least. (On mobile sorry for grammar)Anyone can wield wooden weaponry, as their crafter class allows it. I believe smiths get acces to iron everything, though I'm uncertain. Been a while since I played and it could've changed.
I never said it wasn't solid - i just said that everyone can wield at least wooden weapons, while smiths can wield iron. There's plently of Looting 3 Wooden Swords around in the market afaik. And I don't PVP, so I haven't actually seen any wizards use ender pearls.I knew the smith thing, but not everyone's a smith. But still, I think my point is soild. When was the last time you saw a wizard use an ender pearl in combat in the live server? Also each class can deal with other classes in diff ways. Example: I'm a wiz so when I fight a blood age I out range them. But when fighting necros I just try to burst them done as fast as possible. : but I do agree ender pearls should be have their range nerfed for combat at least. (On mobile sorry for grammar)
This actually could be an easy fix. Enable regular ender pearl as it is now, but only out of combat.but I do agree ender pearls should be have their range nerfed for combat at least.
I remember a tourney end of Bastion. Smith had access to Diamond swords, and people wanted their fancy dia sword enchants while keeping their OPeh class. /hero who Smith was huge that day.I believe smiths get acces to iron everything, though I'm uncertain.
Heh, funny thing was that I was the only one who used an iron sword that tournament - nobody realized it did 10 more damage than diamondI remember a tourney end of Bastion. Smith had access to Diamond swords, and people wanted their fancy dia sword enchants while keeping their OPeh class. /hero who Smith was huge that day.
I like enderpearls, go ahead and remove them though, ill switch :3How about we just remove enderpearls COMPLETELY from Wizard??? I will get hated a shit ton but I think it's the right thing to do... Wizard has the most mobility in ALL of HC, it will just get out of the battlefield, heal up, and then just kill off the opponent single-handedly... If Wizard lost the ability to use enderpearls, it would only depend on Blink which is quite fair IMHO...
I recommend removing the redstone and mana cost of blink, and giving it an additional 10 block range and +1 per int scaling.
Oh sorry, when you use blink you should get mana back, the cooldown should be reset to .01 (reduced by .01 every time you use it) and your right 1 isnt enough, make it like 5 per int.SCRAP the mana cost, and scale MOAR (at 1 per int they could go WAY too far)
If this is the case then this could be the solution that ender pearls need. If we cut the range down significantly in combat while also decreasing the cooldown they might see more play (especially for the movement impaired pyromancers)The combat cooldown is also easily modifiable, and I MAY have put a combat velocity vs. non-combat velocity, but I'm not sure on that one.