- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Arrows dont have chambers.
Multishot only does about 80 dmg, so using it too much ruins your stam.
What about crossbows?Arrows dont have chambers.
No it doesn't. Only takes 2 out of a possible 20 stamina away. By the time you use it again, you've already re-generated the acquired stamina. You can literally just sit there and multishot all day long with no repercussions
For clarification max stamina is 19 not 20
No it doesn't. Only takes 2 out of a possible 20 stamina away. By the time you use it again, you've already re-generated the acquired stamina. You can literally just sit there and multishot all day long with no repercussions.[DOUBLEPOST=1375033812,1375033778][/DOUBLEPOST]
What about crossbows?
We seemed to have hit a setback with Forcepush Delfofthebla . Seems to be failing 25% of the time. Mind you, the Test server has been weirdly laggy, so that might be it?
Should be having most of these fixed shortly...Sekcbaba said:misc skill damage / usage issues
YesDid you fix DoTs?
Not sure on the bow damage...seemed fine to me the other day.It appears skeleton bow damage only does 1 hp. Also, there is a spelling mistake on the Dreadknight's terror ability 'movment'. Firewave and shadowstep dont work on mobs.. are they meant to? Also, runeblade skills are kinda messed up and dont work with only 2 pages, plus some of the runeblade crafting abilities are unavailable. When right clicking on animals with an item that is bound to a skill, it says 'You must be a farmer to do that!'. I will continue to test but they are the only things i found atm
This has been a bug with Heroes for quite some time. Due to the large amount of balance that was done during the bug's lifespan, I've decided to hold off on trying to fix it until we add in attributes.melee damage skills still seem to ignore armor. I guess this is a noted bug but dunno if there is anyway to change it.
Fixing balance now.Disciple -The skill 'Balance' has a 1 block radius.The skill FlyingKick hurls the player upward 2 blocks, and then 2 blocks in a random direction. It used to only launch them upward. Not sure if this is by design or not.
It is meant to be player only at this time.beguiler -
all skills seem to work fine except maybe quantumleap - could not use on mobs anyways. if its player only then it may work
I believe our permissions are messed up on the test server.Don't know if this is reported but if I just type /hero choose
It says "You don't have permission chestcommands.open.choose.yml"
Which is quite odd considering I don't think the hero plugin is handled via chestcommands..
No, it has a 1 second GCD, but that is like any skill. Therefore, no CD.
It was designed to work this way.Yeah, Delf was saying how it takes time for your chamber to load up to 5 arrows, but I was shooting 5 arrows each time every second.
It costs 3 stamina, currently.No it doesn't. Only takes 2 out of a possible 20 stamina away. By the time you use it again, you've already re-generated the acquired stamina. You can literally just sit there and multishot all day long with no repercussions.[DOUBLEPOST=1375033812,1375033778][/DOUBLEPOST]
What about crossbows?
maybe...but I kinda like it, heh.Ninjas can eat while faded... bug?
We seemed to have hit a setback with Forcepush Delfofthebla . Seems to be failing 25% of the time. Mind you, the Test server has been weirdly laggy, so that might be it?
It is possible as lag will cause no-cheat to fire more often. But I'm not saying it is a definite.
We're tweaking things with nocheat right now. I am working on getting skills to work more cleanly with the plugin, and reduce rubberbanding. Due to this, a lot of things that didn't used to rubberband are currently doing so. I have not put the new technique into effect for the force abilities, which is why you are seeing issues. I will be doing so in a bit, so it should be fixed soon.Yeah. Just a bit disappointed seeing that I must have used Forcepush 200 times since it was re-coded and it worked EVERY time. Today it had a sudden relapse.