STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
Can ICs become enabled on test so I can test them?
Can ICs become enabled on test so I can test them?
Cleric -
all skills seem to work fine as best as i could tell, except that heals that indicate they should remove fire effects do not seem to.[DOUBLEPOST=1375028269][/DOUBLEPOST]Bloodmage -
all skills seem to work fine as best i could tell
Delfofthebla - could be a config or code issue.Disciple - balance seems to have a one block effect range - needs to be increased to be of much use
flying kick - seems to work overall but knocks targets up at a slight angle rather than straight up / down
all other skills seem to work fine
Ranger -
multishot works fine and is very cool, like the implementation of loading up on specific number of multishots
Multishot has no Cooldown... Going to hope this is a bug or the entire server will be going Ranger lol.
Don't know if this is reported but if I just type /hero choose
It says "You don't have permission chestcommands.open.choose.yml"
Which is quite odd considering I don't think the hero plugin is handled via chestcommands..
It does have a cooldown it just isn't very long
well it seems to load up a set of arrows to multishot at a set interval, maybe every 4-5 seconds.
Each arrow in the multishot only does around 60 dmg also compared to 150-200 for a single arrow. I am assuming you can only be damaged by one arrow per multishot due to how minecraft damage works but that could be wrong.
It certainly makes it easy to hit though lol, and lots of damage in a big group fight.
Multishot has no Cooldown... Going to hope this is a bug or the entire server will be going Ranger lol.