- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
We're trying to implement a good method for Adventure RPG and Survival RPG to have intervals of war and peace time.
So basically, during peace time, you cant PVP anyone. It lasts for 3-4 hours. When War time happens, players can attack each other in the regions, when you die, you lose 5s when you kill someone, you gain 5s -- or something similar.
The regions wouldnt extend the whole map, just a radius around spawn or something similar.
Up for suggestions / ideas if anyone has any.
So basically, during peace time, you cant PVP anyone. It lasts for 3-4 hours. When War time happens, players can attack each other in the regions, when you die, you lose 5s when you kill someone, you gain 5s -- or something similar.
The regions wouldnt extend the whole map, just a radius around spawn or something similar.
Up for suggestions / ideas if anyone has any.