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Want Skills? Suggest them!

RogueMind

Legacy Supporter 3
Joined
Apr 3, 2011
Poison: Apply this to Mushrooms, sugar, egg, milk, cake, bread, mushroom stew, pork, cooked pork, or wheat to cause 1 heart damage per second for 12 seconds(to survive you'll need to gobble down more food). If its applied to a item such as wheat that is not edible, when it is crafted that food will become poisoned as well. Poison items can only stack with other poison items.
 

xpeterc1

Legacy Supporter 7
Joined
Feb 27, 2011
Location
New York
MoonLight-at night you do extra damage
was thinking that would be for rouges or for beastmaster.
From X time to Y time you do extra damage. (passive)

Berserk-when on 20% hp you have a chance for extra damage.

Give torchlight back, but only to crafters and can be used with any tools?
-Tho this might have some nasty side effects from x-rayers claiming they were using this.
 

ruethian

Legacy Supporter 6
Joined
Mar 21, 2011
Location
Orlando
How about a lay trap type thing. The player casts the skill and it gives them a block (soulsand?). They then place the block and the next player to walk over them either takes damage, is held in place like blackjack, or it alerts the trap placer that its been steped on. A presure plate might work as a trigger as well.
 

Drastikos

Moderator
Legacy Supporter 3
Joined
Apr 21, 2011
Location
Newerth
Not sure if this has been mentioned, but what about a Portal/Portal Mark spell!

Kinda like teleport your party spell, but this one creates a portal that last a minute or so and is reversible.
While the portal is open people may pass through. When you reopen (after cool=down) it lead back to where last cast it.
This way you can create a portal to the marked destination and back again.

Such a spell would allow you to move an entire army quickly.

-

Another spell that would work similar and be a similar portal type spell, one that is locked to a gate you have somewhere. Also (preferably) this "somewhere" isn't part of the normal map.
It's a small area, you could think of it as in between worlds.
In this small area you have nice big house you can go to, store stuff, sleep, etc..

The idea is based of the "Septim's Manor" (I think that's what it was called) spell/mod from TES: Oblivion.
You could call this spell "Drastikos' Manor" if you like. ;)
 

RedEchoRanger

ICE ICE ICE!
Joined
Mar 20, 2011
Wind - If you've ever played Magicka, it's similar to the wind spell in that. An aoe spell that pushes enemies away

Matter Vacuum - a projectile (egg?) that when landing, sucks all nearby players into the center of it. effect lasts X seconds and has an X block radius

for matter vacuum you could just code an circle of water to go around where ever the spell is casted but not render it, Just like how spiders are always on unrendered ladders. That would actually be pretty badass
 

RogueMind

Legacy Supporter 3
Joined
Apr 3, 2011
Disguise: Temporarily Randomizes your name so that other plays don't recognize who you are. Lasts for 10 minutes
 

Nuin

Legacy Supporter 5
Joined
Jan 12, 2011
Location
NC, US
For Enchanter -
Lightwalk - This is an older spell that we had two maps ago (I don't think it was ever given a location to obtain the spell due to map wipe, but Kainzo did demonstrate it for us). It acts as a portable light source. Wherever you walk, a block of glowstone appears at your feet, EXCEPT for air/water/lava blocks (no "flying", no water/lava-walking). Perhaps a duration of 30 seconds, no cooldown, 30-40 mana. Make it obtainable at level 30 I guess.

I imagine this would operate in a similar fashion to the SMP plugin "MagicCarpet", sans the ability to walk on air.

On a side note, I would really like to see older spells re-implemented for other classes, such as FastGrow (instantly grow a tree) and LifeWalk (wherever you walk, flowers/saplings spawn for a short duration). @RightLegRed I am sure Kainzo has a complete listing somewhere.
 

pyrokinetic

Legacy Supporter 4
Joined
Feb 7, 2011
Not sure if this has been mentioned, but what about a Portal/Portal Mark spell!

Kinda like teleport your party spell, but this one creates a portal that last a minute or so and is reversible.
While the portal is open people may pass through. When you reopen (after cool=down) it lead back to where last cast it.
This way you can create a portal to the marked destination and back again.

Such a spell would allow you to move an entire army quickly.
I think the ability to mark a location then create a temporary portal to there and back (not unlike a temporary herogate) would be much more badass than the current wizard teleport abilities.

Invasions could then give nostalgia of oblivion gates from tes4: oblivion.

A horrific portal of doom spawning enemies outside (or inside, depending on where the caster of the spell marked) your city would be way cooler than them just poofing out of thin air.
 

Drastikos

Moderator
Legacy Supporter 3
Joined
Apr 21, 2011
Location
Newerth
I think the ability to mark a location then create a temporary portal to there and back (not unlike a temporary herogate) would be much more badass than the current wizard teleport abilities.

Invasions could then give nostalgia of oblivion gates from tes4: oblivion.

A horrific portal of doom spawning enemies outside (or inside, depending on where the caster of the spell marked) your city would be way cooler than them just poofing out of thin air.

That's exactly what I'm going for!! :D

It would be nice too (though idk how it would work exactly) if a Mage was able to use/get another character (separate person, not two characters) to make the mark for them!
The Mage might have to cast certain spell on the person which activates a one use spell for them (mark). So if a Mage casts it on a Rouge, the Rouge cast sneak in behind enemy lines and leave the mark!
As soon as the Rouge leaves/cast the mark, the Mage can move the army through the portal whenever he/she chooses to open it.

Also, if the mark leaves behind a small amount of physical evidence, such as a pattern of redstone on the ground or wall, a sign even, etc.. it would give the soon to be invaded kingdom a chance to have scouts find and destroy the mark.
 

pyrokinetic

Legacy Supporter 4
Joined
Feb 7, 2011
For Monks (who really needs some love right now)

since they're hand to hand fighters, they should have an ability that can stun or at least slow movement. Either a passive slow proccing onhit, or an active stun that procs on the first punch after activating the spell sounds good.

also since they're meant to be physically tough and agile, without relying on wordly objects to get shit done, they shouldn't be able to wear leather - but in return get a passive speed buff (15% to 25%), seeing as right now all other classes limited to leather can fight without taking damage (rogues/specs can sneak and fire arrows, casters can just kite their enemies while hurling fireballs etc.), monks i think should get some extra manoeuvrability.
 

ChunkyM0nk3y

Legacy Supporter 4
Joined
Mar 22, 2011
Mage Spec spell: Meteor

A flaming Block of TNT surrounded by Sand or gravel is Flying down from the Sky to the targeted location.

Ninja or Thief skill: Acrobatics (Passive)

Increases the movement Speed of the charakter by 10-20%

Please make Monk's Ironfost better! IMO it should have a multiplicator of 0.07 per Level, or 0.7 per 10 Levels, so it is a tralla useful skill, would make As much Damage As a Stone Sword at the Full Level and more People will Pick him :)

Thank you for your Time, ChunkyM0nk3y
 

donnymeyer

Obsidian
Joined
Jun 15, 2011
/autoarrow- allows the caster/bowman to fire arrows from his bow automaticaly for five sevonds by holding down the right click button. (made for ranger class)

recharge: 5m

unlocked at level: 45 (for ranger!)
 
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