Jorict
Legacy Supporter 7
- Joined
- Jun 4, 2011
Barbarian -
High damage
Low armor
Medium health
Blood Rage (Passive maybe?) - after dealing damage with an axe, Viking gains a temporary 1-2 second speed boost
Whirling Blows - axe attacks deal damage to nearby enemies. 10% mana per hit, toggleable.
Thundering Roar - Knocks back all nearby enemies (3-4 blocks? Or slows?)
Heroic Shout - all party members gain a small damage buff (30 seconds?)
Hammering Blow - Strikes with mighty force, dealing double damage and knocking back (or stunning, or slows?) the enemy.
Edit: a little more depth
Blood Rage - the barbarian sees the blood upon his mighty axe, and refuses the let his prey escape his sight, running as fast as he can to make sure there is no escape
Whirling Blows - The barbarian masterfully whirls his axe around him, hitting any foe foolish enough to approach
Thundering Roar - The loud roar causes the enemies within earshot to cower in fear, afraid for there lives. ( preferrably an AoE slow)
Heroic Shout - the barbarian boosts his companions' morales, pushing them to fight with renewed strength
Hammering Blow - the barbarian puts all of his strength and weight behind this blow, slamming into the enemy sending them reeling, leaving them disoriented. (50-75% mana cost for a knock back slow?)
That's my take on barbarian. A good counter would be ranged classes, making them balanced (somewhat?)
High damage
Low armor
Medium health
Blood Rage (Passive maybe?) - after dealing damage with an axe, Viking gains a temporary 1-2 second speed boost
Whirling Blows - axe attacks deal damage to nearby enemies. 10% mana per hit, toggleable.
Thundering Roar - Knocks back all nearby enemies (3-4 blocks? Or slows?)
Heroic Shout - all party members gain a small damage buff (30 seconds?)
Hammering Blow - Strikes with mighty force, dealing double damage and knocking back (or stunning, or slows?) the enemy.
Edit: a little more depth
Blood Rage - the barbarian sees the blood upon his mighty axe, and refuses the let his prey escape his sight, running as fast as he can to make sure there is no escape
Whirling Blows - The barbarian masterfully whirls his axe around him, hitting any foe foolish enough to approach
Thundering Roar - The loud roar causes the enemies within earshot to cower in fear, afraid for there lives. ( preferrably an AoE slow)
Heroic Shout - the barbarian boosts his companions' morales, pushing them to fight with renewed strength
Hammering Blow - the barbarian puts all of his strength and weight behind this blow, slamming into the enemy sending them reeling, leaving them disoriented. (50-75% mana cost for a knock back slow?)
That's my take on barbarian. A good counter would be ranged classes, making them balanced (somewhat?)