So after talking to a number of people, I've come up with a system to step Herocraft up to another level.
*THE VALLEY OF CARNAGE*
Herocraft is all about leveling and being hardcore. Why not have a place where all that is combined - a place where it is truly hardcore, but for a reason. A place where PVP, RPG and leveling combat classes is combined into one central place.
The Valley of Carnage would be a separate world - a flat, barren wasteland, infested with monsters. The world would have one center building of safety, fully lit, No-PVP what-so-ever and a safe-haven. This area would expand out for around a 25block radius circle. The dome would be around 500 blocks (possible alot more) radius and would be completely flat.
This dome would block out nearly all light - allowing mobs to spawn all day long.
The mobs however in this world, would give double the experience of bastion mobs. KEEP READING!
The center safe-zone would be lit incredibly well lit with light and the idea is, as you get closer to the edge of the dome - it becomes darker and darker, gradually becoming more dangerous as more mobs spawn. Around the 300 block mark, there would become near complete darkness with mobs spawning everywhere.
Now the idea behind this is, the further away you get from the centerpiece safe-zone, the more dangerous it becomes. PVP would be enabled and if you are further out to kill mobs, you are further away from safety. The incentive to go out, is to go get more mobs and level faster, whereas if you are close to the centerpiece, you are safer, but therefore kill less mobs and gain less exp.
Now however, there would be another factor. In this world, there would be shrines. These shrines would contain pigzombies in enclosed spaces - and are incredibly hard to kill - so you can take the bigger risk for more rewards.
Now to stop camping and the constant use of this world for killing off newbies. The way to enter this world is to go to spawn and go to a special place. This place would have a single portal that looks really sinister. The only way to enter this portal is to type a command confirming you wish to enter.
The thing is, it would cost to enter. For each level you have, it costs 1c to enter. For example, a newbie would enter at level 1 - they would pay 1c. A lv15 rogue would enter, he would have to pay 15c. So a lv60 person would have to pay a high fee to enter.
Not only do you pay to enter, but you get a limited time there. When you go through the portal, you have a maximum of 150minutes in this zone - real-time. Even if you are offline, it would go through and when you logged in, you would be tped back to the bastion spawn.
If you wanted to leave early however for some reason, you would be able to leave via the portal in the safezone.
So that's the Valley of Carnage. In a nutshell, it would encourage leveling in a new environment, allow pigzombie bosses for people if they please, and introduce a high risk/high reward factor. Low level people would stick close to the safezone, higher levels would go out into the darkness.
*A NEW TUTORIAL*
I will expand on this idea at a later date, as I would deem it best to let you guys dwell on the one suggestion before presenting another game-changer.
What do you guys think? Constructive criticism, likes/dislikes ect. If you rate it, please explain why you have done so, as I will try my best to explain/come up with solutions and answer any questions.
*THE VALLEY OF CARNAGE*
Herocraft is all about leveling and being hardcore. Why not have a place where all that is combined - a place where it is truly hardcore, but for a reason. A place where PVP, RPG and leveling combat classes is combined into one central place.
The Valley of Carnage would be a separate world - a flat, barren wasteland, infested with monsters. The world would have one center building of safety, fully lit, No-PVP what-so-ever and a safe-haven. This area would expand out for around a 25block radius circle. The dome would be around 500 blocks (possible alot more) radius and would be completely flat.
This dome would block out nearly all light - allowing mobs to spawn all day long.
The mobs however in this world, would give double the experience of bastion mobs. KEEP READING!
The center safe-zone would be lit incredibly well lit with light and the idea is, as you get closer to the edge of the dome - it becomes darker and darker, gradually becoming more dangerous as more mobs spawn. Around the 300 block mark, there would become near complete darkness with mobs spawning everywhere.
Now the idea behind this is, the further away you get from the centerpiece safe-zone, the more dangerous it becomes. PVP would be enabled and if you are further out to kill mobs, you are further away from safety. The incentive to go out, is to go get more mobs and level faster, whereas if you are close to the centerpiece, you are safer, but therefore kill less mobs and gain less exp.
Now however, there would be another factor. In this world, there would be shrines. These shrines would contain pigzombies in enclosed spaces - and are incredibly hard to kill - so you can take the bigger risk for more rewards.
Now to stop camping and the constant use of this world for killing off newbies. The way to enter this world is to go to spawn and go to a special place. This place would have a single portal that looks really sinister. The only way to enter this portal is to type a command confirming you wish to enter.
The thing is, it would cost to enter. For each level you have, it costs 1c to enter. For example, a newbie would enter at level 1 - they would pay 1c. A lv15 rogue would enter, he would have to pay 15c. So a lv60 person would have to pay a high fee to enter.
Not only do you pay to enter, but you get a limited time there. When you go through the portal, you have a maximum of 150minutes in this zone - real-time. Even if you are offline, it would go through and when you logged in, you would be tped back to the bastion spawn.
If you wanted to leave early however for some reason, you would be able to leave via the portal in the safezone.
So that's the Valley of Carnage. In a nutshell, it would encourage leveling in a new environment, allow pigzombie bosses for people if they please, and introduce a high risk/high reward factor. Low level people would stick close to the safezone, higher levels would go out into the darkness.
*A NEW TUTORIAL*
I will expand on this idea at a later date, as I would deem it best to let you guys dwell on the one suggestion before presenting another game-changer.
What do you guys think? Constructive criticism, likes/dislikes ect. If you rate it, please explain why you have done so, as I will try my best to explain/come up with solutions and answer any questions.