Eldrylars
Legacy Supporter 8
- Joined
- Apr 28, 2012
- Location
- Dragon through ...
Updated 4/25/13 12pm
Updated 4/25/13 550pm - Graph and more class examples.
updated 4/26/13 12am - Added link to second suggestion thread to post your ideas on what skills make the classes function.
I am suggesting today that we open up skills earlier and allow the skills to level with you!
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There are many skills that you get late in the leveling process that would work great to have almost immediately and instead of gaining these skills at full power that start off with a 60% drop in effectiveness to allow them to become more powerful as you level very similar to the way weapons get better as you level!
Looking over these changes there would be no change in the end game, but during the rest of play both new players and old players would be able to start using their new class much sooner and to much better effect from the get go.
This would not diminish the desire or need to level as some skills would be underpowered and other you would still need to level to obtain, but it would allow lower leveled players to start playing the game instead of waiting right off the bat.
I think a proper mix of early skills to make a class usable mixed with additional skills gained as the class levels would immensely help the servers population and player-base as they play through the game.
Perhaps my mad paint "skillez" could show what this change would do to the system.
Numbers are there for example purposes only and should be ultimately decided by the balance team and server admins. Please remember the idea is not to adjust the end power of a class but to give players more options as they are leveling and more time to learn their class as they are getting to learn their skills earlier!
As an example:
Everyone's favorite class to discuss. Wizard!
Level 1:
Potion ...
Fireball - You throw a fireball at your target, dealing (131 + 0.5-per-level) damage and setting your target on fire.
Scan ...
Replenish - You regain (40% + 1%-per-level) of your mana.
Icebolt - You strike your target within an icebolt, dealing (30 + 1-per-level) damage and slowing them for 4 seconds.
Level 10:
Root - You root your target within (8 + 0.1-per-level) blocks in place for (2 + 0.04-per-level) seconds.
Pulse - You deal (56 + 1-per-level) force damage to enemies within 5 blocks. Takes 1.3 seconds to warm up.
Bolt - You strike your target within (10.5 + 0.05-per-level) blocks with lightning, dealing (165 + 2-per-level) damage. Takes 1.5 seconds to warm up.
Level 20:
Port ...
Blink - You are teleported up to 12 blocks in the direction you are looking. Cool down decreases (20 - 0.2-per-level) as you level
Fireblast - You blast your target within (8 + 0.01-per-level) blocks for (100 + 1-per-level) damage. Mana cost and cool down both reduce by .25% per level.
Level 30:
Megabolt - You strike your target (within 12 blocks) and all enemies within within 5 blocks of your target for (130 + 1-per-level) damage. Takes (1.25 - .004-per-level) seconds to warm up.
Level 40:
Shock - You strike your target (within 13 blocks) and all enemies within 5 blocks of your target for (25 + .9-per-level) damage every 3 seconds for 15 seconds. Takes 1 second to warm up.
Level 55:
Group Teleport ...
Or... Dreadknight!
Level 1:
Potion ...
Bash ...
Disarm ...
Decay ...
BecomeDeath ...
Soulleech - For 18 seconds, your target (within 7 blocks) takes (15 + 0.16-per-level) damage every 3 seconds and you gain (75% + 1.25%-per-level) of the damage as health. Takes 1.5 seconds to warm up.
Level 10:
Manafreeze - You stop your target's mana regeneration (within 7 blocks) for (8 + 0.12-per-level) seconds. Level 20:
Harmtouch - You deal (200 + 1.6-per-level) dark damage to your target (within 4 blocks), at the same time taking (90 - 0.25-per-level) damage to yourself. Level 30:
Empathy - You deal dark damage to your target (within 7 blocks) equal to your missing health up to a max. of (100 + 1.6-per-level) damage, and your target is slowed for 4 seconds.
Level 40:
Curse ...
Level 55:
Terror ...
Or... Disciple
Level 1:
Potion ...Smite - You deal (50 + 1.1-per-level) damage to your target (within 5 blocks). )
Bandage - You heal your target (within 8 blocks) for (65 + 1.4-per-level) health points and remove Bleed. Takes 2 seconds to warm up.
Scan ...
Antidote ...
Safefall ...
Pray- You heal your target (within 10 blocks) for (150 + 1.65-per-level) health points. Takes 2.5 seconds to warm up.
Level 10:
Forcepush - You force your target (within 5 blocks) away from you and deal them (10 + 1-per-level) damage. Forcepull - You pull your target (within 10 blocks) toward you and deal them (10 + 1-per-level) damage.
Level 20:
Balance ...FlyingKick - You kick your target (within 5 blocks) upward, dealing (0 + 1-per-level) damage, and silence your target for 4 seconds
Level 30:
Meditate - You regain (50% + .84%-per-level) of your mana and (10 + .16-per-level) stamina. Takes 2.5 seconds to warm up.
Chakra - You radiate a group heal of (0 + 1.84-per-level) health and remove a random debuff to party members within 10 blocks.Level 40:
IronFist - You punch entities within a 5 block radius of you, knocking them up and away and delivering (0 + 1.7-per-level) damage.
Level 55:
Reborn ...
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