To go off text's op (since that's what this thread is about lol), Warriors are supposed to do medium damage while healers do low damage. Now the question is, is 5 hp per attack MEDIUM or LOW? To be honest I agree with Text because the way it is doesn't make sense. Paladins can't catch people nor runaway in a fight where we should be able to hold our own. In a 2v1 paladins will most likely go down, its a simple as that. Even with layhands, you have the chance to kill 1 of the two but not both.
My suggestions:
1) Raise the damage per hit to 7 and lower the health to 115-125.
2) Keep the damage the same but buff soul fire by giving it a higher hit chance and/or allowing it to stack accordingly.
3) If 5 hp per hit is considered MEDIUM, then set a range of how much damage each tier does and stick to it per class. A healer SHOULD NOT be doing more damage than a warrior (Common sense).
Tbh I favor the second suggestion since soulfire is worthless in rain and this way it would keep the damage and health the same. I liked being god mode earlier in the zeal map, but I HATE being as useless as we are now.
Criticism is of course welcome as long as its in a mannerly fashion and not a rage fit about what I said.
Thanks.