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Trade District Shops

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Working on this as I can. I have, I think, three shops and about 7 stalls regioned atm.
 

ShadowRavynn

Max Legacy Supporter
Joined
Feb 3, 2013
Location
Florida
I know where 3 open shops are and they have been open for a long time.

I am not sure where you are talking about Dwarfers - there is ONE shop that opened up yesterday I believe, but its a really small shop on the very back side of the TD. all the shops that Danda and Alator opened are taken - and yes, they opened up 11 shops a couple weeks ago.

I am looking to consolidate into one really big shop as I don't want to have 5 million shops scattered all over the TD, I just want one big building and then others can have my other shop buildings.

I run through the TD several times each day, and there is only one small one open at this point.
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
In the process of opening up 5 6 8 more shops that I apparently missed the first time around, haha.
 
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Yavool

Legacy Supporter 9
Joined
Jul 4, 2013
Location
Spokane, WA
Thank you, @Alator for taking the TD on and all of your hard work. May it provide a bustle of activity for all HC members. Speaking of bustle...

I would like to open up discussion regarding the use of the TD. It would be nice to see some aspects added to help encourage the consistent and regular use of shops. To that end, here are some suggestions:

1) Use it or lose it

With Alator's addition of the advertisement signage to the TD counting toward the 5 shop limit, it would be wise to keep that 5 shop cap as-is. However, I would love to see an anti-squatting method put into the game where those who (yes, quoting John Locke again) choose to not "acquire wealth through one's labor" and instead simply sit on an empty trade district shop should be after a period of time be required to either "build or vacate." If set up correctly, this could be policed by HC members in such a way that after X amount of "empty shop" days (say a week after purchasing) a member could /pe it. Enforcement could be through /pe response, where a mod could post a sign of notice in the building and give X days to start building or otherwise forfeit their shop.

By doing this, it would promote faster rotation of shops to those who actually wish to produce items for HC.

2) Prohibit flipping shops for a quick buck

Unfortunately, some HC members did not learn from the U.S. housing bubble crisis where people bought houses and then immediately flipped them to make a quick buck, eventually crashing the U.S. and global economy into a recession that the world is still trying to get itself out of. To purchase a shop simply to sell it for a buck should be prohibited. Shops should be purchased with the full intention (and action) to use, not to sell to the highest bidder or rent to other members where the owner has no intention to place chest shops his or herself.

If a shop is being offered to be sold, it should be /pe'd and the shop owner required to forfeit the shop. Otherwise, the shop owner should simply allow the shop to run out of its allotted time (if less than a week), and or any unused shops will default back to the "use it or lose it" provision, above.

The shop prices are reasonable for HC members who actually will use them. I see selling shop rights for a premium profit as a way to scam the HC community, and should be prohibited. This quantity of real estate at Spawn is static, and its costs should be regulated by the HC admins by the posted weekly cost of the shop, not by the HC members to get a quick buck.

3) Allow each profession to be able to sell all of the wares they can produces as part of their profession

As stated above, an enchanter should be able to sell anything he or she can enchant. An alchemist should be able to sell anything he or she can brew in a cauldron or make as a potion. So on and so forth. It is only logical. ;)

4) Keep the shops non-automatically renewing
People come and go from HC regularly. If automatic renewal of trade shops were allowed, it would undermine the ability for shops to be regularly renewed and updated by those who are more current with the pulse of the market. In Bastion this happened frequently, and I am hope that the manual renewal remains as the standard.

Thanks :)

-yav
 
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