Beau_Nearh
Portal
- Joined
- Jan 31, 2014
Problem;
+PVE based towns have a huge advantage over PVP based towns in terms of defending
+PVE raids boil down to who has the most money and materials
+There's very few ways to defend and attack or to siege a target
+Very few ways to lower a SR's power
Suggestion;
+New region; War beacon
---when aimed at a target SR, all PVP flags are turned on within both SR's
---If a SR isn't targeted, a radius of; 49-89 has it's PVP flags turned on regardless of location
---Can only be activated once every four hours
---Drains outpost/military base of 35-50 power per use (requires diamond AND OR TNT to use as a regent)
---Every time a player is killed, 2-4 power is drained from the SR they belong to (includes raiders that are killed or randoms)
---Location of region is announced to server (coords are given in chat every time it's activated)
+New region; Soul barrier
--when aimed at a target SR, all soul items cannot be produced OR products produced are reduced by 50% (all regions)
--for every cycle (24 hours), 25 power is drained from SR region is built in (outpost/ military base)
--costs 200 souls per cycle
Thoughts;
Currently as it stands, for a successful raid to take place in PVE. The targeted SR must not know that it's currently under siege and/or it has more funding that the targeted SR (in most cases this isn't true). Now from the defenders point of view, there are very few ways of defending against a well set up outpost (only way of disabling it is to drain the outposts power using a defence cannon) as killing the attackers isn't an option in PVE.
Now, this is both an advantage and disadvantage for PVE based SR's as on one side. To successfully defend your town, you just got to make sure you have the materials to keep a defence cannon going and very deep pockets while on the other hand. There are very few ways to actually stop a successful siege from taking place.
So, to address these factors and to make siege'ing more viable in general. I would like to see a region like the suggested above "war beacon" added as it gives both the attackers and defenders another way of lowering each other's SR power and enables people to actually defend/ attack a SR. Now the whole point of the suggested "soul barrier" region is to give the attackers a way of lowering the money income of targeted SR's reducing the factor of whoever has the most money wins.
Note - See war beacons as a player made 'objective' of sorts (another key spot to attract PVP).
@Alator
+PVE based towns have a huge advantage over PVP based towns in terms of defending
+PVE raids boil down to who has the most money and materials
+There's very few ways to defend and attack or to siege a target
+Very few ways to lower a SR's power
Suggestion;
+New region; War beacon
---when aimed at a target SR, all PVP flags are turned on within both SR's
---If a SR isn't targeted, a radius of; 49-89 has it's PVP flags turned on regardless of location
---Can only be activated once every four hours
---Drains outpost/military base of 35-50 power per use (requires diamond AND OR TNT to use as a regent)
---Every time a player is killed, 2-4 power is drained from the SR they belong to (includes raiders that are killed or randoms)
---Location of region is announced to server (coords are given in chat every time it's activated)
+New region; Soul barrier
--when aimed at a target SR, all soul items cannot be produced OR products produced are reduced by 50% (all regions)
--for every cycle (24 hours), 25 power is drained from SR region is built in (outpost/ military base)
--costs 200 souls per cycle
Thoughts;
Currently as it stands, for a successful raid to take place in PVE. The targeted SR must not know that it's currently under siege and/or it has more funding that the targeted SR (in most cases this isn't true). Now from the defenders point of view, there are very few ways of defending against a well set up outpost (only way of disabling it is to drain the outposts power using a defence cannon) as killing the attackers isn't an option in PVE.
Now, this is both an advantage and disadvantage for PVE based SR's as on one side. To successfully defend your town, you just got to make sure you have the materials to keep a defence cannon going and very deep pockets while on the other hand. There are very few ways to actually stop a successful siege from taking place.
So, to address these factors and to make siege'ing more viable in general. I would like to see a region like the suggested above "war beacon" added as it gives both the attackers and defenders another way of lowering each other's SR power and enables people to actually defend/ attack a SR. Now the whole point of the suggested "soul barrier" region is to give the attackers a way of lowering the money income of targeted SR's reducing the factor of whoever has the most money wins.
Note - See war beacons as a player made 'objective' of sorts (another key spot to attract PVP).
@Alator