kperkins1982
Max Legacy Supporter
- Joined
- Jul 28, 2011
from time to time a buddy tells me they have saved up some souls and are gonna start a town. I try to explain it can be difficult to maintain and to plan out their soul item trading beforehand. Then they go start a town in the plains, can't gather the needed soul items and the town fails. On multiple occasions the players put so much work into the new town it failing caused them to quit the server. This makes me sad.
I understand the idea behind the soul item creation is that towns must work together, and this is actually pretty cool. My town keeps other towns alive and they ours, we also build friendships we never would have otherwise as a result.
To a new mayor though it can be pretty daunting. There must be a dozen steps involved for these items, each with their own buildings and biome restrictions.
If our server had a higher population that might work, but with 30-40 people on at a time it is overly complex.
I suggest removing or lessening the biome restrictions, or even allowing say farmer to change biomes for some high material cost.
As well as taking some of the steps out of the item production / trading. We could take out like 6 of the buildings and it would still be annoying.
I want to start a town on the new map but just looking at the wiki stresses me out. I would rather pay more to expand or higher tax than deal with all that. It feels like this plugin was an ambitious experiment, that on paper sounded great but in practice is tedious. Please consider changing it and if not now at least when the map resets.
I understand the idea behind the soul item creation is that towns must work together, and this is actually pretty cool. My town keeps other towns alive and they ours, we also build friendships we never would have otherwise as a result.
To a new mayor though it can be pretty daunting. There must be a dozen steps involved for these items, each with their own buildings and biome restrictions.
If our server had a higher population that might work, but with 30-40 people on at a time it is overly complex.
I suggest removing or lessening the biome restrictions, or even allowing say farmer to change biomes for some high material cost.
As well as taking some of the steps out of the item production / trading. We could take out like 6 of the buildings and it would still be annoying.
I want to start a town on the new map but just looking at the wiki stresses me out. I would rather pay more to expand or higher tax than deal with all that. It feels like this plugin was an ambitious experiment, that on paper sounded great but in practice is tedious. Please consider changing it and if not now at least when the map resets.