Right let's get this right before anything else;
PVP = mindlessly killing players or fighting other players
Raiding = having a plan to take over/ destroy/ steal from a well set up town. This normally includes PVP but not every raid has players online to defend.
With the introduction of mines/ regions that produce items. It actually helps a well set up town by rewarding them with resources. This again will then let players worry less about loosing gear/ items thus increasing the chance of more players PVP'ing. It actually is possible to raid a town without disabling the turrets. I don't see why or how your are finding this so hard to comprehend. Turrets can not cover every block/ region within a town due to the limit of turrets that certain towns can have.
I'm not sure on why you are trying to say that there's a lot of 'skill' within PVP. This game doesn't require much skill within combat (it's too slow of a game anyway for a ton of 'skill' to play a big factor). It normally comes down to who's got the most people/ highest level/ best gear/ or the group with a healer who likes to dance.
some people I tell ya, just cant seem to understand these things.
PVP= Player vs player such as killing another player, this isnt mindless at all or you wouldn't have tournaments that have a 5v5 going for almost 20 mins and attract many people to watch it. Go on youtube and watch some TCK Freeper LO and Umbra PVP that's not mindless and takes a lot of though. Why do you think teamspeak is needed for pvp?
If you place your turrets right along with other traps, you can have everywhere in your town very well protected, and there are other defenses such as the poison on top of turrets and traps. Many people on Herocraft don't worry AT ALL about losing some items because things like diamonds are only around 3s each and most people have atleast 500s if they are active.
@Trazil
The only players I've seen compaling about the township 3.0 system if from within your group. No one else, only yours (as usual). I'm not here to argue with you at all, I'm simply stating facts that you have over looked completely. To truely raid a town, it should cost the raiders a fair amount of time/ money and resources to actually complete it rather than a simple smash and grab that you all think to seem is the best way to PVP and the most fun.
As well as this, township 3.0 adds more depth to the game and more of a longer objective to aim for other than 'let's build a cobble stone box, region the whole thing and cover our chests with dirt blocks.
to truly SIEGE a town you mean? we aren't trying to destroy the town, we want to just raid it meaning go there kill some people get some loot and leave. you're right I guess that towns 3.0 adds more depth because now we use a list of stuff jam it into any area, also now we don't even need to cover our chests! wow!
@devotedworker you may live in pvp, but you do not actively pvp at all. No I will not agree that PVE hasn't been a factor in killing PVP because there are many people that flat out said that was a huge reason they left. And lastly Yes I can say Phoenix and Multi pushed this too early because even after the last test showed MANY problems and had MANY MANY complaints multi simply responded with #cryhards, then didn't fix anything and pushed it.