Beau_Nearh
Portal
- Joined
- Jan 31, 2014
dragoon has no heal, zerker and dk have lifesteals. paladin is the only one with a heal. and even at 25% that is still pretty high. that's still 4 shots and you are dead, which is tons if someone is fighting you and protecting their turrets. @Beau_Nearh I fully understand these mechanics however, you don't consider how overpowered the turrets and other defenses are when you are fighting someone. Right now if it is 25% of my hp in 1 shot as a necro that's around 225, so with my remaining 675 lets say I'm fighting a wizard, they icebolt fireball me for around 200 dmg. Now im down to 475, when I try to run they entangle me and bolt, now down to 275. then they fireball icebolt and kill me again, if the turret hasn't already done it for them.
The nonstop praise of staff members isn't always needed because you do it too much that MANY flaws are overlooked by people saying everything is perfect already.
You're forgetting a key point within townships. Players within their towns should always and I mean always have the upper hand, and I'm not talking a slight upper hand. Players should be rewarded Into developing towns and fortifying them. Getting a player to sink so much time into a project to then have it destroyed due to even playing fields shouldn't be even considered (or big 'raiding groups' turning up and camping those players).
I agree with you that the damage is high but this is perfectly fine. The time intervals between each arrow fired is ample for a dragoon or other class to disable them (not including ranged heals that most heal classes have). Don't get me wrong I'm not going to say the person who's disabled it is going to be all fine and dandy after it. They should be injured to the point where they feel the need to run away for a bit to regen some health. This should then I courage more thought our raids rather than a smash and dash approach to how it used to be.