M
MalaWolf
After a long in-depth discussion with @Multitallented @Jrr5556 and myself. We have all agreed on significant balance changes that we would like you as the community to weigh in on. I'm also going to encourage a civilized response, and no personal attacks against anyone - just talk balance.
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I am posting this in suggestions so you can all put in your views before we move this on to balance.
Please keep this thread civil, as it's the first time we've had a real compromise.
Also @Kainzo - make this happen!
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Town Power (this one is still in discussion)
Completely redefined the notion of 'power' so that you are now unable to destroy a town, instead you are able to knock the regions offline for the remained of the day, when power levels reset. (Power is added daily even with this plugin.) This would allow really determined players to spend 3-4 hours slowly knocking the power down to noting, and then can safely raid the town without both its region and no-pvp protections. This is good because normal grief rules can apply, and the defending town will not be legally allowed to destroy the town nor it's building. (As it currently is grief is legal once you have brought a towns power is brought to zero and destroyed the council room under the guise of 'township war' and this is not a good direction for hero-craft to be heading imo) These changes would lower towns power and regeneration rates, but prevent towns from being destroyed entirely and have the council room a region 24/7 regardless of power (except for inactivity, that will still kill your town)
It is also better for new players, because their towns cannot be destroyed anymore, and they will not lose the money invested in their towns.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Completely redefined the notion of 'power' so that you are now unable to destroy a town, instead you are able to knock the regions offline for the remained of the day, when power levels reset. (Power is added daily even with this plugin.) This would allow really determined players to spend 3-4 hours slowly knocking the power down to noting, and then can safely raid the town without both its region and no-pvp protections. This is good because normal grief rules can apply, and the defending town will not be legally allowed to destroy the town nor it's building. (As it currently is grief is legal once you have brought a towns power is brought to zero and destroyed the council room under the guise of 'township war' and this is not a good direction for hero-craft to be heading imo) These changes would lower towns power and regeneration rates, but prevent towns from being destroyed entirely and have the council room a region 24/7 regardless of power (except for inactivity, that will still kill your town)
- Town power reduce to 50 - 75 - 100 - 100 - 100 - 100 (depending on your city size)
- Town regeneration per day 25 - 50 - 75 - 100 - 100 - 100 (depending on your city size)
- Power can only be lowered by siege cannons.
It is also better for new players, because their towns cannot be destroyed anymore, and they will not lose the money invested in their towns.
Arrow Turrets (I know this is a touchy subject, but I want to say that myself and Multi both agree on this #yay!)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Arrow Damage reduced to 15% of total health.
- Arrows will now only fire if they have direct line of sight (no more shooting through walls and being used as alarms)
- Arrows Turrets can not be placed within 15 blocks of another arrow turret (prevents shooting ranges)
- The total number of Arrow Turrets for every region above tribe is increased by 2 (to cover the entire town)
PVP Safe-Zones (Another happy agreement)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PVP Safezone in the council room is not changing
- Safezones in houses are being removed, but can be enabled for 30 minutes at the cost of 100s and 10 redstone.
Township Poison (another agreement here)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Poison damage increased to 30 damage every 2 seconds
- When Poison is activated there is an announcement giving the raiders a warning to evacuate.
- Poison is then permanently active to all raiders inside town regions for 30 minutes.
- Cost of it to scale dependent on how long it has been going. Cost at 250-500-750-1000-1250-1500 (capping here)
- Cost will 'cool down' by 1 set every 30 minutes, so if you let it run to 1250, in half an hour it will cost 1000. ect ect
I am posting this in suggestions so you can all put in your views before we move this on to balance.
Please keep this thread civil, as it's the first time we've had a real compromise.
Also @Kainzo - make this happen!