So I've come to throw my opinions on this matter.
As a mayor of a township that not only has its Hamlet regions but plans to go all the way to CAPITAL + Bring up two other TOWNS, I believe some of the prices are near impossible to achieve.
I'm not going to talk about Hamlet prices, mainly because Hamlet is by far the easyest to achieve, I was able to rally up 100 Iron blocks in a day.
Currently as of 9/15/12 doing /town cost MEDIUM results in the following.
"Showing costs for MEDIUM Town.
- 15000 Coins
- 500 Iron Blocks
- 10000 Wooden Plank
- 5000 Log
- 100 Pumpkin
- 300 Emerald Block
- 200 Diamond block
- 100 Clay Brick
- 10000 Stone"
So heres a couple things with this. 15000 coins was never hard to come by, I see why you Kain would want a block requirement for towns. However, the amount of blocks that are Required just to achieve TOWN, is a little out of hand.
As stated earlier in this thread, 300 Emerald Blocks equals out to 2700 emeralds. Unless you are able to get your hands on a villager, this feat is nearly impossible. This pits towns to camp villagers if they are out in the wild, and claim towns around villages... unless they can some how be given to Hamlets, OR kept in spawn for EVERYONE to have access to, and not be killed by anything.
While Emerald Blocks are the highest requirement on the list, by far the DIAMOND blocks will be the hardest to get. Even with Warshard being reset, this is about 1800 diamonds, a resource that everyone uses.
We all use Diamonds, from picks, to shovels to Axes and Armor. Specced crafted to specced combat class, you probably use SOMETHING made of diamond. Thus this gives towns a hardship of getting members to donate diamonds to the TB. I even had the idea, why not just BUY them from townies for a set price, and then turn them into Blocks and put them in? With the change to the DHX, while it was made in good reason, ANYONE can sell their gold to the DHX for 9 coins. thus people dont need the town to make profits.
Old Scheme Worked like; Townies mined ---> Sold to town for 8 to 8.5c ---> town sold to DHX for 9c --> Money could get reused for upgrades to the town and such.
New Scheme Works like; Townies Mine --> sell to DHX for 9c --> Keep their profits.
This cuts towns out from the middle, thus making towns go broke for coins, and therefore they cant buy the extra mats from their members either. While I have had some help in gathering gold from my townmates because they wanted regions, now I am constantly in a battle of "Sell to the town, sell to the town! It helps us and you too!" Most of the money for my town has come from me mining (This is how I hit 55 Enchanter so fast, determination) with small donations from other people, but all that has basically stopped now that we have hamlet and they can sell to the DHX themselves.
It seems towns have been thrown into a Catch 22. We can rather work our asses off, and TRY to achieve these conditions for the upgrade, which people till burn out from the mining and gathering before they see the rewards because of the high values, or we just go broke because we've been cut from the economy equation all together.
This has been bothering me for a few days now, I've kept quiet about it mainly because I know everything is still subject to change, but these numbers are absurd.
We already have a hard cap for towns Kain, do we really need absurd prices as well?