koen31
TNT
- Joined
- Jul 30, 2013
Mhm.#OccupySilvermede
Lern 2 undercity nub.
Because I'm sure we can do so many productive things while just sitting underneath our town. Good solution.
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Mhm.#OccupySilvermede
Lern 2 undercity nub.
Impossible at the current moment given that Bukkit/spigot has no beacon api at the current moment, so, very impossible to do without trying to write in some hacky solution that would surely break on any further updates.
But surely you agree that a semi-open city is desirable for many reasons. Like I said in the other post, consider several past towns:
Ironpass: Open to view only, still much nicer than seeing just walls.
D101: Surface structures were unique and themed, much nicer than walls and yet, had some of the best undercity security in HC history.
Newerth: Over several maps the town of Newerth managed to have impressive but not impenetrable defenses - without towering walls.
All these towns managed to be non-pvp focused towns while refusing to encase themselves in sky-high defenses. I suggest we make this an enforceable norm, and that once the level of City is reached, the outer walls cannot be bland, towering, and dirt-doored, as is unfortunately so often the case.
The staging ground for the pvp would be within the borders of the city rather than outside it, providing the defending players with the distinct advantage of perms, and increasing the likelihood that they will be willing to defend their city.None of this matters. Your first point was that an open city would make a town much more attackable, which, according to your own examples, would not even be the case.
The staging ground for the pvp would be within the borders of the city rather than outside it, providing the defending players with the distinct advantage of perms, and increasing the likelihood that they will be willing to defend their city.
Not that a city would be more successfully attacked, but that the city itself, streets, buildings, fountains and fortifications would provide an arena for both friendly and non-friendly interactions instead of fighting in the area surround a walled housing project, or having to be let in through 3 ugly layers of dirt to do profession work for a non-towny.
Thats what I meant by attackable.