MajorasMask
Ungodly
- Joined
- Sep 3, 2011
- Location
- Earth
EDIT: If you are going to comment on this thread, please stay ON TOPIC. The suggestion will go nowhere otherwise.
This thread concerns the issue of the increasing number of inactive towns, the lack of PvP on this server and the general degrading of the Herocraft community. Do not take this as offensive, the community is fine at the moment, but it'll get worse. Myself, and many other community members, have seen this coming.
Please check the thread ''http://herocraftonline.com/main/threads/herocraft-my-random-thoughts.21840/''. This suggestion is a response and organised solution.
I'll try and keep this away from a ''Tl;dr'' thread, hopefully you'll understand:
The Issues:
- Inactive townships. I'd say over 75% of them are inactive.
- Ugly townships. People arn't building much, many projects are left undone.
- New members becoming assholes/unfriendly/working for themselves.
- The HC community growing weaker. Less people work together.
- The server becoming less fun, the experience becoming boring. Nothing happens, much.
- Less PvP, less war and little/no progress with any PvP organisation.
Just to name a few.
The Solutions:
A township limit of 10-15 towns, citizen audits every week, alongside taxes.
You may have noticed that this is all centred around townships, not PvP, regions, the heroes plug-in, ect. This is because the solution has got to do with the community.
How Will This Work?
I'm gonna ask you this; remember the begining of Zeal and Dragongarde? I do. There were plenty of people online. People were killing eachother, I was scared to go outside due to the fear of death. Remember how there were very few communities around, barely any townships, ect, BUT, the ones that did exist were very large in player numbers. Remember Lorien? The Communist Collective? D101? SSS?
People mass joined these towns because they had nowhere else to go. This all stopped when there became too many townships. Tons of micro-communities appeared all over the place. With a larger selection at the new players finger tips, the player base on the server was distributed all over the map. This lead to many townships with less members, instead of a fewer townships with many members.
To introduce a town limit of 10-15 would allow fewer township communities, but to let them grow very active. With less choice, like at the beginings of maps, towns would grow much faster, with more players. This'll also means:
- Both builders and PvPers would join a town.
- With PvPers, town competition would become more important, as, with more members, alliences/wars/raids would actually mean something.
- With builders, towns will be able to develop their structures, also finishing their town projects, ect. This'll allow builders to be more creative. With a combination of both builders and PvPers, towns could eliminate the need for a wall (they'd have enough active players to tackle raiders).
- New members would join these townships, learning about the server with assistance, instead of learning/working on their own (which has lead to older members killing new players, creating bad tastes for the server).
- With more activity within towns, the server becomes more fun because people get to work with one another. Alliences would actually mean something and war would also be more important. Remember the CT vs XD war? That was fun, because TONS of people were involved.
- Overall, the community will strengthen. This will attract more players to the game, recreating the positive experience which many people get when they first join the server, and when there is a map wipe.
As to stop inactive towns, citizen audits and tax should be maintained and monitored by members of staff. Tax isn't enough; it doesn't get rid of towns who's citizens log in for 1 minute every week.
I hope you like this idea. It is something which could be introduced very soon. It shouldn't (I hope) be biased as it supports both PvPers and builders. It doesn't involve skills to favor one class, and doesn't introduce a short-term solution to boost things such as PvP. Most towns are inactive anyway, and those that are would get their regions removed if this plan was to go through.
Please comment on what you feel. I'm just trying to find a neutral and positive solution.
This thread concerns the issue of the increasing number of inactive towns, the lack of PvP on this server and the general degrading of the Herocraft community. Do not take this as offensive, the community is fine at the moment, but it'll get worse. Myself, and many other community members, have seen this coming.
Please check the thread ''http://herocraftonline.com/main/threads/herocraft-my-random-thoughts.21840/''. This suggestion is a response and organised solution.
I'll try and keep this away from a ''Tl;dr'' thread, hopefully you'll understand:
The Issues:
- Inactive townships. I'd say over 75% of them are inactive.
- Ugly townships. People arn't building much, many projects are left undone.
- New members becoming assholes/unfriendly/working for themselves.
- The HC community growing weaker. Less people work together.
- The server becoming less fun, the experience becoming boring. Nothing happens, much.
- Less PvP, less war and little/no progress with any PvP organisation.
Just to name a few.
The Solutions:
A township limit of 10-15 towns, citizen audits every week, alongside taxes.
You may have noticed that this is all centred around townships, not PvP, regions, the heroes plug-in, ect. This is because the solution has got to do with the community.
How Will This Work?
I'm gonna ask you this; remember the begining of Zeal and Dragongarde? I do. There were plenty of people online. People were killing eachother, I was scared to go outside due to the fear of death. Remember how there were very few communities around, barely any townships, ect, BUT, the ones that did exist were very large in player numbers. Remember Lorien? The Communist Collective? D101? SSS?
People mass joined these towns because they had nowhere else to go. This all stopped when there became too many townships. Tons of micro-communities appeared all over the place. With a larger selection at the new players finger tips, the player base on the server was distributed all over the map. This lead to many townships with less members, instead of a fewer townships with many members.
To introduce a town limit of 10-15 would allow fewer township communities, but to let them grow very active. With less choice, like at the beginings of maps, towns would grow much faster, with more players. This'll also means:
- Both builders and PvPers would join a town.
- With PvPers, town competition would become more important, as, with more members, alliences/wars/raids would actually mean something.
- With builders, towns will be able to develop their structures, also finishing their town projects, ect. This'll allow builders to be more creative. With a combination of both builders and PvPers, towns could eliminate the need for a wall (they'd have enough active players to tackle raiders).
- New members would join these townships, learning about the server with assistance, instead of learning/working on their own (which has lead to older members killing new players, creating bad tastes for the server).
- With more activity within towns, the server becomes more fun because people get to work with one another. Alliences would actually mean something and war would also be more important. Remember the CT vs XD war? That was fun, because TONS of people were involved.
- Overall, the community will strengthen. This will attract more players to the game, recreating the positive experience which many people get when they first join the server, and when there is a map wipe.
As to stop inactive towns, citizen audits and tax should be maintained and monitored by members of staff. Tax isn't enough; it doesn't get rid of towns who's citizens log in for 1 minute every week.
I hope you like this idea. It is something which could be introduced very soon. It shouldn't (I hope) be biased as it supports both PvPers and builders. It doesn't involve skills to favor one class, and doesn't introduce a short-term solution to boost things such as PvP. Most towns are inactive anyway, and those that are would get their regions removed if this plan was to go through.
Please comment on what you feel. I'm just trying to find a neutral and positive solution.