Rhapsodist
Legacy Supporter 5
- Joined
- Sep 30, 2012
Kainzo, as of last night, they still dropped. Confirmed because I killed a level 12.
Murdered Soren (lvl 1 lost soul) and got a medal. Definitely not on live.Medals dont drop unless the player is above 45.... please test this again...
I would hope with all the good minds we have on board that between everyone we could figure out a simpler way to code it. I am far far from a professional coder, but some directions come to mind. You mentioned above "storing every instance of kills ever" but that seems wasteful(and possibly sarcastic?) Store instances in an array for each player of kills that are still on a CD and wipe them when the CD expires.All we have to do is reimplement core features of the plugin to fit what you want, no big deal. Let's just store every instance of kills ever somewhere, and change the entire effect system to persist through death, logoff and reboot.
Understood, knowing the game mechanics and having gear will definitely make it harder for the new player to get to the Vet, but not only would it be possible, but ANY other Vet could now kill the griefing Vet with little more then looking at them. The griefer themselves would find quickly that they are being camped and the tables have been turned because a single arrow from another player would send the griefer back to to graveyard. A stat loss penalty would shut them down and I can almost guarantee that players would not camp naked new players with that penalty. I am pretty sure the Exp penalty would also function as a great deterrent. @moosearefish with you knowing the PvP crowd on the server pretty well, do you feel that if players lost upwards of an entire level of experience for each kill over X that those players would continue killing the naked new player even if they lost a level per kill?What about any class with range? What good will punching do when they can't punch the person because they have a Punch II bow and know the land more than their target? What good will it do when you can use ranged anything to still kill them with their barely-anything HP before they can touch you?
Well, as I said previously we both just feel very differently about this part.The abuse is that people will still camp noobs. No matter what. Five times, then onto the next, putting a disincentive will not stop it. Five times is more than enough for people to not want to play any more. Going back to "what does this say" territory: Why is five deaths of camping okay and any more isn't? What does that say to a new player? "You're allowed to be fodder 5 times per day per person that wants to kill you." Oh yes, because that makes them feel so good that they'll *only* lose everything they have on them five times.
What about the fools who run to their death chest thirteen times? Should the experienced player be punished because the noob is a moron that doesn't realize how the system works at all? At that rate, just keep all items on death, then nobody will need to die at death chests /s.
Hmm, my memory of Bastions system was a levelX Or hourX system. I certainly could be wrong, Bastion was so long ago now. Was Bastion not limited in both hours played and levels?Then figure out ways around it like you seem to be trying to do here. The point of a timer based system is that it becomes far more difficult to exploit. Add in towns, and it's suddenly very limited in scope. I'm sure a creative mind could figure out other points at which it can be thought around to prevent further abuse.
I never said to use Bastion's system. Players under level X are immune until they hit that level? Yeah, that goes badly. Good thing that's not what was stated.
If this is true that being killed 5 times would make more players leave then you are right that this suggestion could hurt the server, but I am in disagreement with you on that being the effect and that player expect to be killed several times a day. I would love to heave more peoples opinions on this point as to whether they believe most players would quit after being killed 5 times, but most likely it would be just like you and I are doing, speculating.You said it yourself, "a different noob". All I see this doing is causing more problems. Since people who don't want to apparently revert to 0 stats stop at five kills and attack someone else, that just means even more of the incoming playerbase is being hit by them than before. Rather than one person being hit 15 times, three people are being hit 5, which increases the chances of more people leaving the server.
Idk man check /pvp top deaths #thenoobsstrikeback "champion"Today I looked at PvP top and I saw many people that have over 500 kills and minimal deaths which just tells me camping noob strategies in play..