or just make it a skill, for the next 10 seconds if you hit someone in the back it stuns them for 1s, with a 90s cooldown.I heard somewhere that going into tier 2 adds another skill to the mix
Random Name:
- Passive. Backstabbing a player will stun them for 1s (no scaling). Can only be applied to the same player once every 60s
Ok, I'll change it to 1 stun every 45s (on only 1 target)or just make it a skill, for the next 10 seconds if you hit someone in the back it stuns them for 1s, with a 90s cooldown.
if it could stun multiple players in under 5 seconds people would just stack ninjas and have everyone stunned.
why make it a passive though?Ok, I'll change it to 1 stun every 45s (on only 1 target)
So it corresponds with backstab I suppose. And being able to choose who you stun is much more powerful than something that can happen against anyone. Normally you may want to stun a Wizard but you might end up stunning a warrior with a passive. An active would allow you to choose when you stun, and who you stun.why make it a passive though?
To add onto this, this adds to the whole playstyle of backstabbing. If you can successfully get into range of the person, you are rewarded with a short but sweet stun to keep them there just long enough to get a decent amount of burst off. As it stands right now even if you get behind someone it is way too easy for them to avoid so much of your damage.So it corresponds with backstab I suppose. And being able to choose who you stun is much more powerful than something that can happen against anyone. Normally you may want to stun a Wizard but you might end up stunning a warrior with a passive. An active would allow you to choose when you stun, and who you stun.
that is hella op.I heard somewhere that going into tier 2 adds another skill to the mix
Random Name:
- Passive. Backstabbing a player will stun them for 1s (no scaling). Once every 45.
Except me... high-tailing it back to spawn!And knowing Herocraft, you can be damn sure that player is running to 8 other people for backup.
1s stun every 45s that requires a backstab and can go off on anyone (you may not want to use the stun on a Paladin). A stun is gonna be strong on Ninja but at least with this the strength of the skill is somewhat 'capped'that is hella op.
Is it possible to make the stun duration scale with the armor that the other player is wearing? Idk how hard this would be to do (probably pretty hard), but ninjas have trouble with pallies (pally op) and dk but can absolutely melt casters especially with a tier 2 ninja class that would have even more damage than a normal ninja, especially if casters can't wear gold armor anymore. So would it be possible to make it so that it had a flat like .75 second stun duration so that casters don't get 1 hit if they are stunned and maybe up to a 1.25 or 1.5s stun for the heavy armored targets (iron or diamond armor) like paladins or dks1s stun every 45s that requires a backstab and can go off on anyone (you may not want to use the stun on a Paladin). A stun is gonna be strong on Ninja but at least with this the strength of the skill is somewhat 'capped'
I think this would work really well but I don't know if it is possible or not. Maybe @NuclearCouch knows if it is possible to scale a duration based on the armour worn by the enemyIs it possible to make the stun duration scale with the armor that the other player is wearing? Idk how hard this would be to do (probably pretty hard), but ninjas have trouble with pallies (pally op) and dk but can absolutely melt casters especially with a tier 2 ninja class that would have even more damage than a normal ninja, especially if casters can't wear gold armor anymore. So would it be possible to make it so that it had a flat like .75 second stun duration so that casters don't get 1 hit if they are stunned and maybe up to a 1.25 or 1.5s stun for the heavy armored targets (iron or diamond armor) like paladins or dks
Yeah, pretty sure that's possible. I'd have to think about it more though which I don't feel like doing lol.I think this would work really well but I don't know if it is possible or not. Maybe @NuclearCouch knows if it is possible to scale a duration based on the armour worn by the enemy