Staven88
TNT
- Joined
- Sep 12, 2011
I would like to post my two cents to see if we can help with the balancing Thief. I've played Herocraft, I believe, to think that I can give some good judgement on balancing, especially my mastered class. SO first of I want to state that I think I can be helpful because I don't want Thief over powered but certainly not under powered.
What I think should be changed.
- Pick Pocket = channeled move for 4-5 seconds (can cancel but when channeling cant move canceled upon any damage) once finished 50-60% chance to steal 1 item from a player that is not in their hotbar, during channel thief can be attacked by anyone even in no-pvp zones i.e. Trade District/Dragongarde (and maybe also when "caught" Thief can be attacked for the next 5-7 seconds) and maybe in pvp zones it acts as like a 5 second stun called something like "Daze"
NOTE: I do this because I see Thief as stealthy and if they are not then they should get the things!
- Thievery = 20-30% chance to unlock a blocked chest at the cost of 1 iron ingot (a.k.a. a "lockpick") 40-60 second cooldown
NOTE: Chest that have blocks over them can be open NOT LWC'ed chest and doors (thanks for the feedback on that I didn't like the idea either)
PLEASE: I would like good feedback too! What do you guys think is a good idea!
NOTE: These can all be tweaked as Kainzo/Mods/Coders see fit, I just wanted to help how I can on make Thief a balanced but not overpowered class
Thanks for the time! Give me feedback!
-Staven88
What I think should be changed.
- Pick Pocket = channeled move for 4-5 seconds (can cancel but when channeling cant move canceled upon any damage) once finished 50-60% chance to steal 1 item from a player that is not in their hotbar, during channel thief can be attacked by anyone even in no-pvp zones i.e. Trade District/Dragongarde (and maybe also when "caught" Thief can be attacked for the next 5-7 seconds) and maybe in pvp zones it acts as like a 5 second stun called something like "Daze"
NOTE: I do this because I see Thief as stealthy and if they are not then they should get the things!
- Thievery = 20-30% chance to unlock a blocked chest at the cost of 1 iron ingot (a.k.a. a "lockpick") 40-60 second cooldown
NOTE: Chest that have blocks over them can be open NOT LWC'ed chest and doors (thanks for the feedback on that I didn't like the idea either)
PLEASE: I would like good feedback too! What do you guys think is a good idea!
NOTE: These can all be tweaked as Kainzo/Mods/Coders see fit, I just wanted to help how I can on make Thief a balanced but not overpowered class
Thanks for the time! Give me feedback!
-Staven88