Favith
Legacy Supporter 7
- Joined
- Sep 6, 2012
Before I make any suggestions (in the suggestion forum, of course) about balancing out the three utility classes (Bard, Beguiler and now Paladin) I wanted to make sure I had all the information correct. It would be great if people with first hand knowledge of these classes chimed in to fill in the gaps and correct false data.
Currently, all data I have is from the Wiki, the dev notes and my personal bard experience up to level 38.
Is this summary of the classes basically correct?
Paladin
Heavy Armor-high health, Single Target Attacks (Bash, Strike, Soulfire), Nice defensive skills (Shield/Invuln/Shield Reflect)
Utility Abilities: Healing (Layhands and Pray), Conviction, CC via Reconing (AOE) and Divine Stun (Single Target).
Bard
Chain Armor-medium health, AOE Attacks (Melodic Binding, Boastful Bellow, Voidsong), Single Target Attacks (Kick, Envenom)
Utility Abilities: Healing (HealingChorus--very minor), Accelerando (Speed buff), Warsong, Manasong, CC via Voidsong (AOE Silence) and Kick (Single Target Silence).
Beguiler
Leather Armor-low health, AOE Attacks (Pulse, Plaguebomb), Single Target Attacks (Fireball, Icebolt),
Utility Abilities: CC via Piggify (single Target) and Mass Piggify (AOE). CC via Icebolt. Debuff via Dispel (Single Target) and Purge (AOE), Might, Wisdom
Aside from the basic summary above is it fair to say the following:
1) Beguilers are the strongest AOE DPS of the three?
2) Bards are the best Single Target DPS of the three? --or does Beguiler win out due to the ability to kite while DPSing?
3) Paladins are the most durable of the three?
4) Beguilers Might and Wisdom are superior than the Bard counterparts (Warsong/Manasong) in that they are a one time cast every 3 minutes vs the Bard having to spend resources every 15 seconds to maintain the same effect?
5) The Best CC, overall, is the Beguiler?
6) Pray is a useful healing ability making a Paladin more of heal/utility than just a utility? --honest question here since I don't know how good Pray is and how often Paladins (in their new "utility" role) will actually choose to use it.
Clarification Needed:
Does Bard's Melodic Binding skill have a root component as well as the 75-ish DoT damage component or not? I've heard it does but haven't witnessed it slowing anybody down when I've applied it.
Opinion Wanted:
1) How valuable is Accelerando (seems to be the only thing Bard can do that the others can't do better)?
2) How valuable is Conviction (the one true "buff" Paladins bring to the table)?
Does anybody have anything to add about these three classes that I've missed?
Thanks!
Currently, all data I have is from the Wiki, the dev notes and my personal bard experience up to level 38.
Is this summary of the classes basically correct?
Paladin
Heavy Armor-high health, Single Target Attacks (Bash, Strike, Soulfire), Nice defensive skills (Shield/Invuln/Shield Reflect)
Utility Abilities: Healing (Layhands and Pray), Conviction, CC via Reconing (AOE) and Divine Stun (Single Target).
Bard
Chain Armor-medium health, AOE Attacks (Melodic Binding, Boastful Bellow, Voidsong), Single Target Attacks (Kick, Envenom)
Utility Abilities: Healing (HealingChorus--very minor), Accelerando (Speed buff), Warsong, Manasong, CC via Voidsong (AOE Silence) and Kick (Single Target Silence).
Beguiler
Leather Armor-low health, AOE Attacks (Pulse, Plaguebomb), Single Target Attacks (Fireball, Icebolt),
Utility Abilities: CC via Piggify (single Target) and Mass Piggify (AOE). CC via Icebolt. Debuff via Dispel (Single Target) and Purge (AOE), Might, Wisdom
Aside from the basic summary above is it fair to say the following:
1) Beguilers are the strongest AOE DPS of the three?
2) Bards are the best Single Target DPS of the three? --or does Beguiler win out due to the ability to kite while DPSing?
3) Paladins are the most durable of the three?
4) Beguilers Might and Wisdom are superior than the Bard counterparts (Warsong/Manasong) in that they are a one time cast every 3 minutes vs the Bard having to spend resources every 15 seconds to maintain the same effect?
5) The Best CC, overall, is the Beguiler?
6) Pray is a useful healing ability making a Paladin more of heal/utility than just a utility? --honest question here since I don't know how good Pray is and how often Paladins (in their new "utility" role) will actually choose to use it.
Clarification Needed:
Does Bard's Melodic Binding skill have a root component as well as the 75-ish DoT damage component or not? I've heard it does but haven't witnessed it slowing anybody down when I've applied it.
Opinion Wanted:
1) How valuable is Accelerando (seems to be the only thing Bard can do that the others can't do better)?
2) How valuable is Conviction (the one true "buff" Paladins bring to the table)?
Does anybody have anything to add about these three classes that I've missed?
Thanks!