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Suggestion The Ranger's Wolf

TheSojourner

Legacy Supporter 8
Joined
Feb 4, 2012
As it stands right now, the ability to tame wolves is a bit underwhelming.

1.) They are pretty rare. Meaning the Ranger has to either go way out of his/her way to utilize the skill and/or just get very lucky.

2.) They are very fragile. With around 100hp, they don't last very long at all. While their damage is decent, they take the term "glass cannon" to a whole new level. With cannon being an overstatement.

3.) And with them being fragile, all it takes is one stray arrow, and they're dead.

4.) They just seem very gimmicky and unneeded in their current implementation.

Suggestion:
Replace the passive "Ability to tame wolves" with a "Summon Wolf" skill. Make only 1 wolf able to be active at a time. Take away the ability to make them "sit". Make them a "member of your party" so they can't be accidentally killed by friendly fire.

Level 5
Summon Wolf
[110 hp / +2 per level]
50 mana
10 stamina
5 minute cd
10 second start up
Calls to the wild for a faithful companion to fight by your side til death.

Other possibilities:

Level 30
Cure Wounds
30 mana
4 stamina
30 second cd
2.5 second start up
Heals your companion for 40 hp and an additional 10 hp every 3 seconds for 12 seconds.

Level 10
Sick/Heel
3 stamina
Commands your companion to attack your target. Ceases assault and returns on second press.
 

MrFly007

Portal
Joined
Sep 30, 2011
Sounds pretty good and fool proof, but the only question I have is what if after the 5 minute cool down they spawn another one, and another one, and soon have loads of wolves....
 

TheSojourner

Legacy Supporter 8
Joined
Feb 4, 2012
Sounds pretty good and fool proof, but the only question I have is what if after the 5 minute cool down they spawn another one, and another one, and soon have loads of wolves....
That's why I wrote " Make only 1 wolf able to be active at a time". :)
 

MrFly007

Portal
Joined
Sep 30, 2011
Oh, must of skipped over that part. :) seems pretty good then, I was always wondering the true point of that skill, seems awful but now it could make ranger more appealing!
 

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
We had a Beastmaster class back on the Zeal map, which focused on summoning wolves. However, the code never worked correctly, so they were removed. Minecraft never tracked them properly, and they were completely bug-ridden. We'd love to see it return, however we can't get the wolf summoning aspect to work atm.
 

TheSojourner

Legacy Supporter 8
Joined
Feb 4, 2012
We had a Beastmaster class back on the Zeal map, which focused on summoning wolves. However, the code never worked correctly, so they were removed. Minecraft never tracked them properly, and they were completely bug-ridden. We'd love to see it return, however we can't get the wolf summoning aspect to work atm.
Could it not work similar to the way social pets work?
 

Dsawemd

Legacy Supporter 8
Joined
Jun 16, 2011
Herocraft has been unable to clear the hurdle of summonable and controlable mobs for a while now. Maybe working with staff on some server where the code does exist would help speed the process?
 

Dreamcycler

Legacy Supporter 5
Joined
Jun 18, 2012
This would definetly change the ranger class if implemented, it'd be more pvp worth imo
 
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