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The nature of alignments on Herocraft

Danda

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well no one specifically said this from what I read they just made references to grey areas inbetween Evil, Neutral and Good.
No one mentioned the specific names like I did ;P
 

Danda

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Well I stand corrected :p
 

jwplayer0

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Their no such thing as good and evil, you have people who think their good, you have people the so called good people think are evil, you have people who just dont give a damn and just wanna have fun regardless of what happens, you have people who like pvp, you have douche bags, and you have trolls. thats pretty much it.
 

dragonzero39

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I play a good game when operating for the sake of Orion in builds or allied activities but my Guild operates in whatever way is necessary for the greatest resolution favorable to my members.
 

Danda

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Their no such thing as good and evil, you have people who think they're good, you have people the so called good people think are evil, you have people who just dont give a damn and just wanna have fun regardless of what happens, you have people who like pvp, you have douche bags, and you have trolls. thats pretty much it.
Fixed
 

Danda

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Dude learn to take a joke.
Seriously >.>

Anyway back on topic I will bring up the point that for the most part alignment is pointless as no one ever sticks with what they claim they are. Thus is redundant.
 

Diavolo1988

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I agree with these definitions weynard. I also consider myself good after your definition here: I wish to help people in need, never exploit anyone and will never steal or kill someone innocent. But when it comes to evil players, one cant really trust them, although I would never go raid an evil town. However, being good one should still be able to defend ones town from raiders by taking up arms when forced to.
 

weynard

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Dude learn to take a joke.
Seriously >.>

Anyway back on topic I will bring up the point that for the most part alignment is pointless as no one ever sticks with what they claim they are. Thus is redundant.

Well, from my experience on HC most paeople (save for a few shining examples) about fit the evil definition. If we proclaimed everyone evil by default and awarded neutral and good once the person has proven worthy, I think we might get an accurate alignments system going.
 

Kainzo

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Well, from my experience on HC most paeople (save for a few shining examples) about fit the evil definition. If we proclaimed everyone evil by default and awarded neutral and good once the person has proven worthy, I think we might get an accurate alignments system going.
Haha you may be right on that.
 

Aerokii

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Minnesota
Actually I really like the idea of that. Instead of being handed/stating your alignment and trying to act accordingly, your actions determine your alignment. It seems like a much more realistic way of handling the alignment system, and would weed out those who claim to be "Good" while stealing and murdering as they see fit.
 

Dazureus

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Texas
I could see this working, heh. On the surface it sounds ridiculous that everyone is evil until proven otherwise, but... it almost sounds reasonable. If we kept a system, this may be the system to keep.

My guild is the only thing I'd be concerned about- I try to keep a gentlemanly attitude while we do business, and I have cursory plans for projects that will benefit the server, rather than only the guild. At the same time, we're not quite knights in shining diamond pantaloons. With no middle ground between Neutral and Good, we'd probably err more on the side of Neutral.
 

Diavolo1988

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Oslo, Norway
That sounds like a great idea weynard :) Most people are as you say evil, respectless, lying bastards on this server at the moment, and this will help people a lot in figuring out who to trust I think. Perhaps even have the names of the people who have proven themselves to be good show up with green text above their head instead of the usual grey.

However, how can we decide who are good or not? Just simply asking for 10 signatures will make all the treecreepers "good" instantly since they would just sign for each other no matter how evil they all are. It could be people who have been in the server atleast 6 months and never have stolen anything or raided an other city, or killed anyone except in self defence. But how can it be proven that a person has never done any of these things?
 

Danda

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Actually I really like the idea of that. Instead of being handed/stating your alignment and trying to act accordingly, your actions determine your alignment. It seems like a much more realistic way of handling the alignment system, and would weed out those who claim to be "Good" while stealing and murdering as they see fit.
This is pretty much what happens now as everyone already ignores the town alignments anyway :p
 

jwplayer0

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Columbus, OH
That sounds like a great idea weynard :) Most people are as you say evil, respectless, lying bastards on this server at the moment, and this will help people a lot in figuring out who to trust I think. Perhaps even have the names of the people who have proven themselves to be good show up with green text above their head instead of the usual grey.

However, how can we decide who are good or not? Just simply asking for 10 signatures will make all the treecreepers "good" instantly since they would just sign for each other no matter how evil they all are. It could be people who have been in the server atleast 6 months and never have stolen anything or raided an other city, or killed anyone except in self defence. But how can it be proven that a person has never done any of these things?

I'd be one of the few who'd have a good alinement since i hold true to my towns law of dont attack unless provoked, idk how many times i've died to people who i was unsure of, asked them to leave, then watch then just turn back around and start attacking me. And even more so for my kills, About 90% of my kills are from playing "AFK" when someone walks by. When they start attacking me, then i unleash hell on them, if they dont and go upon their business, then so do I. This way, i can still enjoy pvp and call out people for being douche bags and attacking AFK people =P
 

weynard

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Langenhagen (Hanover)
Points system anyone?

0 - Evil
50/500 - Start
100/1000 - Good

-> Continuum ranging from evil to good with as many shades of grey as you'd like

Get awarded points to get cheaper stuff, for example a DHX discount or reduced lwc/regions cost?
There is a LOT room for cool features there when transferring such a system to the guild/township level as well. Instead of making the alignment a cosmetic choice, what about giving good end evil some advantages/disadvantages?
For example, evil people would receive less coins at DHX or have to pay more or lose noPVP area protection (is that even possible?) and instead get more powerful skills (?), good people would in turn not be allowed to raid (to ensure that, we'd need a HEFTY point deduction there).
And maybe even introduce a team of players (judges?) to punish/reward people for minor chat/gameplay demeanors and the like.

This is just a quick brainstorming, but I think this would REALLY liven things up a bit.
 

Diavolo1988

Legacy Supporter 6
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Jan 16, 2011
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Oslo, Norway
The point system would be hard to implement as who will run around awrding these points all the time? Not everything bad that people do will be monitored as thieves for instance try to avoid getting caught :p What will keep a person from really being evil when he is pretending to be good? This sounds like a lot of fun, however the monitoring would be a bit too hard I think. Also it would be unfair, since some people will be viewed more than others when doing "good things" leading to unfair hand outs of points and advantages.Also the point system could make helping lots of people and being really nice a lot of the time "pay for" raiding some towns.

What about just some application system for being branded [good]? Just like with towns, there could be some criteria to fullfill, and when all is done one can write an application on the forum here, and people can "vote" by writing arguments for and against the person being branded as "good". Some criteria could be: been on herocraft atleast 3 months, never killed anyone innocent, never raided a town and generally been helpful to people in the server.
 

AThieflord

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Nov 9, 2011
The point system would be hard to implement as who will run around awrding these points all the time? Not everything bad that people do will be monitored as thieves for instance try to avoid getting caught :p What will keep a person from really being evil when he is pretending to be good? This sounds like a lot of fun, however the monitoring would be a bit too hard I think. Also it would be unfair, since some people will be viewed more than others when doing "good things" leading to unfair hand outs of points and advantages.Also the point system could make helping lots of people and being really nice a lot of the time "pay for" raiding some towns.

What about just some application system for being branded [good]? Just like with towns, there could be some criteria to fullfill, and when all is done one can write an application on the forum here, and people can "vote" by writing arguments for and against the person being branded as "good". Some criteria could be: been on herocraft atleast 3 months, never killed anyone innocent, never raided a town and generally been helpful to people in the server.

Well, it would be possible to implement a system that automatically awarded points based on actions one may deem as "good" or "evil". You have to take into consideration that automated systems can often be abused or farmed, so the rewards would have to be equal on both sides, or fairly nonimportant.

For instance, an "evil" action point could be awarded for killing a person under the territory of their own town, or even just in general.

Another thing is have users able to weigh in. Give every person 1 point to give away each day, and make it so you can not award it to the same person more than once per week. You think someone did something evil to you, you use your point towards that. The same is true with the inverse.

The problem with that is that people may start to use the system simply because they dont like someone, and use it as retribution for something that's not really evil or good (i.e getting in an arguement in offchat and deciding you dont like this guy, so you make him more evil)

Regardless, it is an interesting system.
 
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