WOT approaching.
I'm very interested in discussing the good alignment with you actually. You present an interesting argument about "True Good", one that turns no one away, does not crusade against evil. I honestly like it since, for the most part, that's what I strive for as a Paladin- something I take very seriously.
However, I do think there are "non-inevitable" instances when a truly good person should fight. In defense of another, such as an ally or someone who can't defend themselves like a low-level or crafter. If they can diffuse situations like this without killing, even better- I've done so with Tigo and Pipicik in the past, but if there's no time for words, you just need to jump in and do what needs doing. Be the shield for those who have none.
Agreed. Not fighting until it is inevitable would mean exactly that.
I disagree with mostly everything, in my humble opinion.
I think you're confusing people's personalities with their habits. Also, It's hard to categorize someone (or a group of people), into one of those three categories. Good and Evil are on a continuum. There are shades of grey between them. That's what I was saying in my last sentence. Did you read it?
Let's start with Evil.
No. Wrong. You're generalizing. True.
I would consider myself on a part of the continuum tending towards Evil for the reasons I will later state, but in no way am I an egomaniac. I don't consider myself above anyone else, nor do I only care about myself and my own needs. I gladly help out my friends/town-members if they need assistance and I treat people fairly depending on how they act and treat others. Also, from what I've experienced from other "Evil" players, we're nearly all the same. You can't assume that all "Evil" people are egomaniacs. It's not correct. "Evil" people tend to stick together and help each other out, which disproves your statement that we "betray" people and aren't "honest".
And that doesn't mean you can't be evil. What I was trying to say is that those are features commonly found within evil players, not in all. Once again, I did NOT say that there were people that fit with the description and I DID say that you CANNOT fit people in such shallow definitions. It is actually the point of a discussion to have a result, and maybe this discussion will yield an effective way of categorizing towns and players?
That's just ridiculous. Everyone strives for perfection regardless of your orientation between Good/Evil.
I disagree. A truly good person should not have the need to exalt himself as helping others already satisfies him. He does not feel the desire to let everyone in the whole wide world know he's good, because either people know it anyway or he does not want others to feel guilty because someone else is a "better person" than they are.
And there are some people that do it to feel superior, but you can find them in all walks of life. Also, they can't "make everyone know" they're "perfect" because perfection is unobtainable.
I did NOT say that. You are making this up. I said "to make everyone know they are superior", and was of course referring to their self-perceived superiority.
Yes, when people of like-mind get together (again, regardless of Good/Evil orientation), they tend to have a common goal. Obviously. They have similar interests. And no, the greatness wouldn't be self-perceived. In my opinion, if someone accomplishes one of their goals, I myself think that's pretty great and congratulate them on the work they've done. Don't tell me you've never bragged about something?
Of course I did. I've been an evil player ever since this map started. Also, the sense of accomplishment is subjective (as in, relative). I don't see any logical flaws here, so I'm a little unsure why you included this part.
Again, you're generalizing a whole group of people into one set personality. See above. (You're not trying to target any set one, are you?) No, I am not, which some players seem not to understand. And also, I'd like to see your proof to back up all these claims. In no way have I seen anyone of "Evil" orientation try to outwit their so-called "victim". What would be the point in "hiding" your true intelligence?
Luring people out of their town by claiming they need help would be an example. That wouldn't be "hiding" your intelligence but displaying it openly to those who know what you are planning.
Hm, being focused isn't an "Evil" or negative trait, last time I checked. Neither is being strong-willed. And as for being cold? Everyone can be cold. Again, regardless of Good/Evil orientation.
Yes, these features are not necessarily negative traits, but they do come to mind when you think of an evil person, wouldn't you agree? And no, a good person cannot be cold. That is definitely a feature of neutral and evil personas. If you are cold, you are being distant, and that is nothing a truly good person would think of.
(Starting to feel like a broken record here...) So do I. This is nonetheless a useless and populistic addition.
Again. You're generalizing us all. Broken record. Everyone acts like this regardless of how they orientate themselves. No need to repeat myself here.
In my opinion, if you take out all your over-generalizing and your tendency to relate personalities that affect everyone to you're argument as to who is Evil (and, for that matter, those who are "Good" and "Neutral") you're argument is completely void at least in the Evil aspect.
My brief opinion on the aspects of Good/Neutral/Evil. (With personalities out of the picture, as it should be).
Evil:
- Enjoys PvP-ing. (Groups and Solo) Probably even search out an opponent (regardless if the opponent is armed).
- Enjoys raiding. (Groups and Solo) Stealing from towns/wilderness houses.
- Won't form alliances with other Townships.
- Treats everyone the same regardless of Level, Age, Newness to the server, etc. This is a feature of good players.
Neutral:
- Just as it's titled.
- Neutral in politics. (Doesn't pick sides ; No alliances/enemies)
- Neutral in battle. (Never chooses a side)
- Opinions shouldn't generally be voiced. (Again, picking sides)
So, you agree with me on that one?
Good:
- Doesn't enjoy PvP (Senseless killing)
- Would never kill another unless aggravated down to the last straw (All other options had been exhausted)
- Doesn't raid or steal from others. ("Crusades" You might have misunderstood this. Crusades refer to raids mounted on those who are perceived evil, not on everyday aggression.)
- Always Polite/Respectful. (Chat AND Forums)
See neutral. You are merely repeating what I have said before.
I don't think there's a need for me to post anything else, unless any new material of worth should arise.
I also fail to see how (not)"Enjoying" something, especially killing, and engaging in diplomatics is not a matter of personality.
Now,
who got his shit wrecked here? Maybe people should stop trolling and start making contributions to the topic.
Neutral towns aren't towns that just do nothing. They are opportunists who will side with who they please. At least that's how it should be!
Nope, your point is completely invalid. If you choose WHO TO SIDE WITH, you are forfeiting your neutrality.
Being neutral means to be extremely cautious not to tend to either side, which makes being a neutral town so much more difficult than most would like it to be, if not impossible.
Let me clarify that I am only talking about the absolute three here, not about what resides between them.
I believe that before discussing specifics, you should first define some extremes that are hardly possible to reach in order to better define the rest.
If your townies raid someone, the town has to be considered evil until the culprits are either removed from the town or it is made perfectly clear that it won't happen again.
@
Aerokii
I think using a system akin to the D&D system would be the a step to the right direction, but what would be "chaotic good", for example? And what about "neutral evil"?
I say, if you're intent on being perceived as one way or another, you should portray yourself (and/or your town) that way.
This. If your town is neutral and you get stolen from, raiding the thieves' town to shit immediately is not an option if you want to remain neutral. You'll have to discuss things first before you draw any consequences. Of course, neutral towns must be able to defend themselves and have the chance for payback, but they must always know when it is enough.
One thing I've noticed is that the "Good" people are perfectly content to kill anyone, for absolutely no reason at all. Infact, with the exception of the Tree Creepers, they probably jump people more than the "Evil" people do. If someone calls them out on it, they reference a list of "reasons we killed you" which boils down to "I don't know you, so you are fair game" Sounds pretty evil to me.
Agreed 100%.
Me, I'm Evil. That doesn't mean I wander around randoming people anytime I want, I'm actually a genuinely friendly guy. But I have absolutely no qualms about laying waste to anything around me when the mood strikes me, and the only thing that may deter me is that the target is stronger than me... for now. I may be more of chaotic neutral than anything, but my motives are gain for myself, so I dunno.
The same goes for me, actually.
If we could skip the trolling in the future, that would be awesome. I'm
not targetting the TC here, if you hadn't noticed.