- Joined
- Nov 25, 2012
- Location
- United States
Logging out is a very simple way to avoid a number of issues. Basically, it bypasses any and all confrontation.
When Logging,
* You don't die.
* Your enemy doesn't get a kill.
* You get to keep your stuff.
* You get to keep your elo / killstreak.
* You don't have to run back to where you died.
I believe logging has become an issue in Herocraft, and I believe something should be done about it.
But Delf! You may shout, if you combat log, you die! And you'd be correct. "Combat Logging" isn't possible, but you can still log while in a fight--you just have to escape the combat timer.
In my opinion, there are four major problems with how Herocraft handles "loggers".
1. Someone can easily log out before a fight actually starts.
There is one simple fact that nobody can deny. If you are in the processes of being attacked and would not be able to escape an enemy, you are able to abuse logging out in order to avert all danger.
Combat tagging is currently the only system that prevents a player from logging out while in danger, and it isn't always possible to tag someone. Not all classes have ranged abilities, and not all players have the precision and skill necessary to do so from such long ranges.
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So I propose a new plugin to address the issue.
In most MMO's, the server requires anywhere from 10 to 30 seconds for a player to log out. If they crash, they simply sit within the world for those seconds until finally disconnecting them. I have heard that there is a similar plugin for Minecraft, and I think it should be added to Herocraft.
If anyone has any other suggestions, that is fine too--I just really don't think things should be left in the current state.
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When Logging,
* You don't die.
* Your enemy doesn't get a kill.
* You get to keep your stuff.
* You get to keep your elo / killstreak.
* You don't have to run back to where you died.
I believe logging has become an issue in Herocraft, and I believe something should be done about it.
But Delf! You may shout, if you combat log, you die! And you'd be correct. "Combat Logging" isn't possible, but you can still log while in a fight--you just have to escape the combat timer.
In my opinion, there are four major problems with how Herocraft handles "loggers".
1. Someone can easily log out before a fight actually starts.
Let's say you and a few friends are roaming around looking for pvp. Your group sees a person. He sees your group. Within 1.5 seconds, he is now gone. Often I've seen players log out in the exact instant a fireball would have hit them. This process will often repeat several times until a quarter of the server has logged out on you.
2. You can still log out mid combat as long as you wait out the combat timer.
Let's say you are fighting someone. If they manage to avoid your attacks for 10 seconds, they can log out freely. I've seen it time and time again, they run away, dodge fireballs, jump into the air, and then log out before they even hit the ground. This is made even easier by the Heromod combat timer that floats on the top of the screen.
3. The login "invuln" period can be abused in conjunction with logging to reach a safe destination.I was once chasing a member of the town Oakenshire. Instead of trying to fight, he decided to run (understandable and legitimate decision). However, after getting a safe distance from my group, he logged out.
We all huddled around where he logged out and watched with disgust as this player repeatedly logged in and out, moving only a couple blocks at a time. While he was logged in, we were unable to kill him due to the "invuln" period of logging in. We dug him into a trap so that he could not escape, but if he had done this at a much more rapid rate (which he could have done) he would have been able to escape without any harm at all.
4. People who crash in the middle of a teamfight are guaranteed to die, even if they wouldn't have been killed by another player.I've had this happen to me, had it happen to fellow townies, and had it happen to enemies (to which I cried with glee, of course.) "Combat logging" is...an annoyance. It will kill you if you log out after a skirmish. It will kill you if you crash in a skirmish. It will kill you if you crash in a teamfight. It will kill you if you crash just on the outskirts of a teamfight. It will kill you if a townmate punches you with a piece of bread as you're getting off for the night.
All in all, it's kind of derp. Yes, it catches "real" combat loggers, and it does manage to do so often. It causes issues, while not entirely solving the problem. I agree that it needs to be in place, but I also think it is not strong enough to catch all loggers. Something else needs to be in place.
There is one simple fact that nobody can deny. If you are in the processes of being attacked and would not be able to escape an enemy, you are able to abuse logging out in order to avert all danger.
Combat tagging is currently the only system that prevents a player from logging out while in danger, and it isn't always possible to tag someone. Not all classes have ranged abilities, and not all players have the precision and skill necessary to do so from such long ranges.
---------------
So I propose a new plugin to address the issue.
In most MMO's, the server requires anywhere from 10 to 30 seconds for a player to log out. If they crash, they simply sit within the world for those seconds until finally disconnecting them. I have heard that there is a similar plugin for Minecraft, and I think it should be added to Herocraft.
If anyone has any other suggestions, that is fine too--I just really don't think things should be left in the current state.
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