Here is my Rant on my idea of how the leveling system should be:
Everyone that was around duing mob arenas agrees that it was the best leveling system, If you brought back mob arenas, but then gave the option for other parties to join into a current match, their would be really really awesome battles within the mob arena between clans. Imagine, your fighting with your town against the mobs, you each have a specific role to play in the action, whether you are for aoe, healing, tanking, ect. And then another party of 5 join in to contest your mob arena. You would be battling it out with a ton of mobs shoting everyone and creepers exploding everywhere, it is how herocraft pvp is meant to be. How it would work is you would have it so that if the party leader join the mob arena, everyone in the party nearby also join the mob arena, but the maximum you can have is 5/6 players join in. That way it would be reasonable to have the maximum amount of players in a mob arena for a decently sized town or alliance of towns. This would also fix the problem of people hogging the mob arenas.
Back in dragongaurd you would have to wait for the people in the Mob arena to finish their match, which might take a long time depending on how good their group is. With my proposed system, if their are a ton of people hogging Mob Arenas, you can just go in and kill them all! Nice! Puts a huge hardcore edge into the game. Dragongaurd was the map with the most pvp, and the reason for it was because it had mob arenas. It was a very successful map. Also, tkrall2 confused legendary classes with teir 2 classes, we both agree that teir 2 classes are cool but nobody wants to level a legendary class and the idea is great but in practice it just rewards people like Xmj and munchlaxhero who are already really good at the game and pvp anyways, with a really strong class and spells that nobody else is willing to work for and has a chance to fight against.
Also, teir 2 classes should require less exp to master, make it only a little harder than the base spec, otherwise it just feels really bad to work to master for example paladin and then lose all your spells for a prolonged amount of time just for a few most attributes and ONE spell if you fully master the spec. It goes back to not needing to make the game more grindy to keep people playing. just make it so that players have a place that naturally creates pvp, like mob arenas. In my opinion, outposts never worked because if you make the incentive too great, it will just be the big towns camping 24/7, but if you make the incentive too small, nobody would bother at all. Plus, their is nothing to do their other than wait for someone else to come so you can kill them, or wait for your 1 charm every 20 mins.
If you integrated the pvp aspect into mob arenas like I suggested, it would be the central hub of the server that everyone would want to be at, you have fun killing mobs, you have fun killing people. You can even have some mob arenas be pvp and some mob arenas be pve. People still played in mob arenas after they mastered because mob arenas were so fun to play. NOBODY wants to grind a dungeon after they master because grinding a dungeon or grinding against monsters with a ton of hp and stupid annoying spells is just boring. Bring back the old mob arenas, make the mobs with a ton of HP and weird spells into the bosses at the end of each 5th wave, and the server will be just as amazing as it was back then.
What I suggested literally soved all the problems with mob arenas, other than you get less money from selling exp boosts. Well, you don't have ANYONE buying ANYTHING from the shop if nobody is playing on the server. So give the players what they want, and have been asking for for a very long time. Give us back mob arenas. You can even make up a lore thing around it even. Make an nps say somthing like: "The city of Camelot is under attack! can you and your brave friends save them?" and if you say yes, tp their party in. I have played on this server for years. I have made many friends on this server. I know what they like about it and keeps them coming back. Kainzo needs to listen in order for this server to be great again.