Aetosion
Obsidian
- Joined
- Aug 27, 2011
There's hardly any world PVP. That sucks. Here's how to fix it.
1. No DG plots. Lots of people at spawn ruins pvp. Or just hella expensive
2. No Trade District
3. More MAs at accessible, yet dangerous locations. Like Temple.
4. No hamlets. Makes regions too easy.
5. Much more expensive regions. Larger communities that fight together, instead of tons of 5-15 man ones.
6. Smaller regions, less giant-ass hidey holes that you never have to leave.
7. No regions on roads. Allow buildings, shops, blockades.
8. Herogate-esque things around +/- 3000, +/- 3000. Map expansion made many areas too isolated.
9. Smaller maps, next map, or whatever.
10. Roads on Warshard. Centralize PVP along roads and whatnot.
11. Encourage Kingdoms, large WARS. Less random anarchy. Stuff like that.
12. Cap number of towns.
Suggest more if you want to. Good ideas will be added.
Aetosion, Out.
I'll tag everyone that was participating alot in the ingame debate about it earlier.
@Kainzo @PernixPike @HolyRane @dils1 @BadHaddy @ShizzDawgg
Edit:
To summarize some notable responses later in this thread:
When looking at server lists, people don't choose to play on a hardcore server because they want to build. Creativity and building should be given their place, but HC (noting Heroes and the majority of our other plugins are PVP-centric) is Hardcore, and that means promoting a challenge for its players. That's what PVP does.
So far, everyone but 2 people wants more PVP. What an intriguing statistic.
Even if you're not a good PVPer, it's still fun. I was only specc'd on Zeal for a week, I was that bad at leveling. Wasn't good at PVP either. It still added action, challenge, fun, and suspense.
1. No DG plots. Lots of people at spawn ruins pvp. Or just hella expensive
2. No Trade District
3. More MAs at accessible, yet dangerous locations. Like Temple.
4. No hamlets. Makes regions too easy.
5. Much more expensive regions. Larger communities that fight together, instead of tons of 5-15 man ones.
6. Smaller regions, less giant-ass hidey holes that you never have to leave.
7. No regions on roads. Allow buildings, shops, blockades.
8. Herogate-esque things around +/- 3000, +/- 3000. Map expansion made many areas too isolated.
9. Smaller maps, next map, or whatever.
10. Roads on Warshard. Centralize PVP along roads and whatnot.
11. Encourage Kingdoms, large WARS. Less random anarchy. Stuff like that.
12. Cap number of towns.
Suggest more if you want to. Good ideas will be added.
Aetosion, Out.
I'll tag everyone that was participating alot in the ingame debate about it earlier.
@Kainzo @PernixPike @HolyRane @dils1 @BadHaddy @ShizzDawgg
Edit:
To summarize some notable responses later in this thread:
When looking at server lists, people don't choose to play on a hardcore server because they want to build. Creativity and building should be given their place, but HC (noting Heroes and the majority of our other plugins are PVP-centric) is Hardcore, and that means promoting a challenge for its players. That's what PVP does.
So far, everyone but 2 people wants more PVP. What an intriguing statistic.
Even if you're not a good PVPer, it's still fun. I was only specc'd on Zeal for a week, I was that bad at leveling. Wasn't good at PVP either. It still added action, challenge, fun, and suspense.