peeweedog
Iron
- Joined
- Dec 27, 2013
I know that Runewraith is going to be getting a new lvl 61 skill so I just thought that I'd give a couple suggestions as to what it could be changed to.
1. A passive skill that gives max runewraiths an extra rune slot on their sword. this helps with mana costs, cooldowns, and preparing for fights in advance.
2. A new lightning rune. When you hit your target with a sword the lightning hits that target and bounces off to nearby enemies. Runewraith is lacking in AOE attacks and this would be a cool way to implement one
3. A Mystery Rune. You can't tell what it is until you hit the player but it adds the effect of a rune x2. So if it was a fire rune it would deal x2 damage. Ice would slow for x2 the duration. Void would silence for x2 the duration. Poison would last twice as long, and etc.
1. A passive skill that gives max runewraiths an extra rune slot on their sword. this helps with mana costs, cooldowns, and preparing for fights in advance.
2. A new lightning rune. When you hit your target with a sword the lightning hits that target and bounces off to nearby enemies. Runewraith is lacking in AOE attacks and this would be a cool way to implement one
3. A Mystery Rune. You can't tell what it is until you hit the player but it adds the effect of a rune x2. So if it was a fire rune it would deal x2 damage. Ice would slow for x2 the duration. Void would silence for x2 the duration. Poison would last twice as long, and etc.
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