Messedupgameing
TNT
- Joined
- Aug 6, 2013
Hi! A few suggestions here from somebody who is obviously a master in game design and who ought to be the last word in the matter.
Okay, more seriously, I would trust the HC team's creative vision far more than my own, so if I say something that flies in the face of what the team really wants for the game, I respect it 100%. I also don't know the limitations of the plugins you're using, so if I suggest something that is completely impossible within your framework... I'm sorry.
That said, here are a few of my thoughts
Stuff to consider immediately:
1. The new-player experience ought to be a large focus for release. Nothing feels worse when joining a new server than getting merked by chads as soon as you walk out of the gate. Aside from the normal tutorials and whatnot, I'd consider something like damage reductions or PvP immunity for the first X levels and/or X hours of gameplay upon first login--Something to give new players some breathing room to find their feet.
2. The dungeons we have are fantastic, but it sometimes felt like they were the only consistent ways to get XP in the past. Making sure to balance XP gain from worldmobs and dungeon monsters should be a priority.
3. Something I noticed on logging into Herocraft earlier to remind myself of what mechanics worked for me and what didn't, I remembered the class trainers, or needing to "buy" skills once hitting their level prerequisite. I really kind of hate this. Money always felt like a tight resource in HC, which (while not a problem in and of itself) can lead to more new-player issues, where the people who have the money have the skills to survive while trying to get more.
Stuff to consider for future releases:
1. I really loved the concept of the Jedi-like "Master" classes, where you had to hit levelcap with 6 classes chosen randomly for your account. Implementing those in some way again would be really fun! And, in a more cold and calculating mindset, would keep people working toward something.
2. I would love to see some PvE content that requires cooperation and team composition, like a raid or something similar. It would be nice to have some PvE content that required more communication and planning than just watching your cooldowns. Even something like updating the bosses in the current dungeons to require certain damage types to break a "shield" they have would go a long way toward this.
Overall, I'm really excited for what the team is making. I can't wait to see what they come up with!
Okay, more seriously, I would trust the HC team's creative vision far more than my own, so if I say something that flies in the face of what the team really wants for the game, I respect it 100%. I also don't know the limitations of the plugins you're using, so if I suggest something that is completely impossible within your framework... I'm sorry.
That said, here are a few of my thoughts
Stuff to consider immediately:
1. The new-player experience ought to be a large focus for release. Nothing feels worse when joining a new server than getting merked by chads as soon as you walk out of the gate. Aside from the normal tutorials and whatnot, I'd consider something like damage reductions or PvP immunity for the first X levels and/or X hours of gameplay upon first login--Something to give new players some breathing room to find their feet.
2. The dungeons we have are fantastic, but it sometimes felt like they were the only consistent ways to get XP in the past. Making sure to balance XP gain from worldmobs and dungeon monsters should be a priority.
3. Something I noticed on logging into Herocraft earlier to remind myself of what mechanics worked for me and what didn't, I remembered the class trainers, or needing to "buy" skills once hitting their level prerequisite. I really kind of hate this. Money always felt like a tight resource in HC, which (while not a problem in and of itself) can lead to more new-player issues, where the people who have the money have the skills to survive while trying to get more.
Stuff to consider for future releases:
1. I really loved the concept of the Jedi-like "Master" classes, where you had to hit levelcap with 6 classes chosen randomly for your account. Implementing those in some way again would be really fun! And, in a more cold and calculating mindset, would keep people working toward something.
2. I would love to see some PvE content that requires cooperation and team composition, like a raid or something similar. It would be nice to have some PvE content that required more communication and planning than just watching your cooldowns. Even something like updating the bosses in the current dungeons to require certain damage types to break a "shield" they have would go a long way toward this.
Overall, I'm really excited for what the team is making. I can't wait to see what they come up with!