Thraxxon
Iron
- Joined
- Nov 28, 2013
[Balance] Pyro changes
Hi guys, i chose pyro and stuck to it since the start of the new map. I have experienced a lot with it and now i want to make a few suggestions.
1. Maim does not work with blaze-rods, so i am not able to use one important skill with my top tier weapon (the rod)
2.Pyro does not get his full armor potential (no gold chest) in the arenas. As pyro got inferno flash and a lot of other mid range magic skills, i see it as an mobile melee caster class (which is a bit hindered by the arena terrain as of not being able to move/hide fast that much). You nearly always get pushed into melee fights and you won't be able to avoid that as good as outside, where you could use some extra armor very much. Adding Enderpearls to the invent you get would help greatly with the survival too, as having as another port which does not cost 1/10 of your mana as a squishy melee seems fair to me (might be to op, not sure)
3. Mana problems: Your bread and butter can be considered Inferno flash and inferno orb (low cd good engage/movement/damage). Now as orb and the porting are sperated, you got two skills, which is rly good, don't get me wrong. But if you use both of em, what you will do as a standard rotation, that will cost you 220 mana (arcane blast:185, bolt 120 fireball: 100 /// inferno flash: 110 inferno orb: 110). You can be very creative with some change here, like costing stamina or similar, reducing both or one, i would rly love ppl to come up with their suggestions on how to change it, as it rly hurts atm to burn so much mana for your bread and butters.
4. Great-combustion the 'signature move': right now great combust does an explosion which strikes 4 blocks out damaging foes, if there is a foe in 3 blocks of your range, he will get stunned for near 2sec. With this range right now, foes can just walk out as it is not an instant cast, so the stun which is rly important (to lets say root ranged-classes if you flashed to them) gets nearly no hit on a foe. I would suggest some kind of small range improvement or better making it targeted. Making it targeted this would make it more viable as an combo rotation starter as you would definitely hit more often with it. Another thing could be: removing the warmup, this would allow flash- greatcobustion combos to go off very fast and would def be a new way looking at the skill, as an fast cc.
I would love people to comment and give constructive thoughts about pyro skills.
Pls excuse any grammar / word mistakes.
Hi guys, i chose pyro and stuck to it since the start of the new map. I have experienced a lot with it and now i want to make a few suggestions.
1. Maim does not work with blaze-rods, so i am not able to use one important skill with my top tier weapon (the rod)
2.Pyro does not get his full armor potential (no gold chest) in the arenas. As pyro got inferno flash and a lot of other mid range magic skills, i see it as an mobile melee caster class (which is a bit hindered by the arena terrain as of not being able to move/hide fast that much). You nearly always get pushed into melee fights and you won't be able to avoid that as good as outside, where you could use some extra armor very much. Adding Enderpearls to the invent you get would help greatly with the survival too, as having as another port which does not cost 1/10 of your mana as a squishy melee seems fair to me (might be to op, not sure)
3. Mana problems: Your bread and butter can be considered Inferno flash and inferno orb (low cd good engage/movement/damage). Now as orb and the porting are sperated, you got two skills, which is rly good, don't get me wrong. But if you use both of em, what you will do as a standard rotation, that will cost you 220 mana (arcane blast:185, bolt 120 fireball: 100 /// inferno flash: 110 inferno orb: 110). You can be very creative with some change here, like costing stamina or similar, reducing both or one, i would rly love ppl to come up with their suggestions on how to change it, as it rly hurts atm to burn so much mana for your bread and butters.
4. Great-combustion the 'signature move': right now great combust does an explosion which strikes 4 blocks out damaging foes, if there is a foe in 3 blocks of your range, he will get stunned for near 2sec. With this range right now, foes can just walk out as it is not an instant cast, so the stun which is rly important (to lets say root ranged-classes if you flashed to them) gets nearly no hit on a foe. I would suggest some kind of small range improvement or better making it targeted. Making it targeted this would make it more viable as an combo rotation starter as you would definitely hit more often with it. Another thing could be: removing the warmup, this would allow flash- greatcobustion combos to go off very fast and would def be a new way looking at the skill, as an fast cc.
I would love people to comment and give constructive thoughts about pyro skills.
Pls excuse any grammar / word mistakes.