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Suggestion Stormcaller max level ability suggestions

Joined
Dec 24, 2013
Likes
9
#1
Here are three suggestions for Stormcaller's ultimate. First is defence, second is offense/finisher, third is utility :) enjoy

#! Nature's Child : You call out to nature for aid and X number of cave spiders appear and attack non-party members like it is night time. They last for X amount of time. Cost X amount of mana. Warm up X. Cooldown X.

#2 Worthy Sacrifice : You sense that your opponent is low on health and is now a worthy sacrifice to nature ripe for the picking. Target-able only when opponents health is at/below the damage amount (finish him). Does X amount of damage. Costs X amount of health and/or mana. X warm up. X cooldown.

#3 Bridge of Eternia : You find yourself in need of land to stand upon so nature provides a you with endless land to walk upon. This land is X wide and X long and follows your feet even when you jump. The ground disappears when you are not on it (in regards to X long/wide) Lasts for X amount of time. Costs X mana. X warm up. X cooldown.

What do you think.

-Golden
 
Joined
Apr 1, 2013
Likes
296
#2
Here are three suggestions for Stormcaller's ultimate. First is defence, second is offense/finisher, third is utility :) enjoy

#! Nature's Child : You call out to nature for aid and X number of cave spiders appear and attack non-party members like it is night time. They last for X amount of time. Cost X amount of mana. Warm up X. Cooldown X.

#2 Worthy Sacrifice : You sense that your opponent is low on health and is now a worthy sacrifice to nature ripe for the picking. Target-able only when opponents health is at/below the damage amount (finish him). Does X amount of damage. Costs X amount of health and/or mana. X warm up. X cooldown.

#3 Bridge of Eternia : You find yourself in need of land to stand upon so nature provides a you with endless land to walk upon. This land is X wide and X long and follows your feet even when you jump. The ground disappears when you are not on it (in regards to X long/wide) Lasts for X amount of time. Costs X mana. X warm up. X cooldown.

What do you think.

-Golden
While creative, I feel like these are pretty unrealistic for the class. Mob ai has always been an issue, and Druid should absolutely not get another damage skill. The block skill is also interesting, but it sounds very difficult to code and probably adds a little too much mobility to the class.
 
Joined
Dec 24, 2013
Likes
9
#3
While creative, I feel like these are pretty unrealistic for the class. Mob ai has always been an issue, and Druid should absolutely not get another damage skill. The block skill is also interesting, but it sounds very difficult to code and probably adds a little too much mobility to the class.
Hmmmm no damage skills and no crazy over powered mobility... hhmmmm
 
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