Babibab
Legacy Supporter 4
- Joined
- Dec 5, 2013
I've been seeing threads pointing out the discrepancies and paradoxes in professions for a while now, these posts are usually quite interesting, bringing out flaws or needs of professions, proposing ways that these crafter classes can help the betterment of server dynamics, and pointing out how some professions bring more to the multiplayer gametable than others. Like how every single class needs a smith, or an alchemist, or how most players don't really need an engineer.
I've also noticed how, in general, Class threads gather much more attention than profession threads, class threads gather a different crowd, the pvp-avid crowd of Herocraft, Haven's harbingers of doom. They are the player type that make the general population of HC haven.
There are many issues with professions today and we have yet to see a Profession balance super post about them, like the one @malikdanab did, and as much as I appreciate Malik's and the balance teams work on classes, let's face it, their hands are already full with upcoming classes like the shaman and balancing issues.
Which is why I propose the creation, inside the balance team, or parallel to it, of another balance team, one dedicated to professions.
Not only will it help the already existing balance staff with their workload it will also permit a more indepth look at how and why professions can be crucial for the future of town to town fighting, sieging, and such.
I propose this because I believe professions to be central in HC, I love how the combination both of class/profession can make every player unique, for example, as a sneaky ranger engineer, I use the ranger's abilites for hunting players down, and if revenge takes to my foes, engineering permits me to trap the surroundings of my region and base to keep safe from attackers.
Cheers for HC!
Bab
I've also noticed how, in general, Class threads gather much more attention than profession threads, class threads gather a different crowd, the pvp-avid crowd of Herocraft, Haven's harbingers of doom. They are the player type that make the general population of HC haven.
There are many issues with professions today and we have yet to see a Profession balance super post about them, like the one @malikdanab did, and as much as I appreciate Malik's and the balance teams work on classes, let's face it, their hands are already full with upcoming classes like the shaman and balancing issues.
Which is why I propose the creation, inside the balance team, or parallel to it, of another balance team, one dedicated to professions.
Not only will it help the already existing balance staff with their workload it will also permit a more indepth look at how and why professions can be crucial for the future of town to town fighting, sieging, and such.
I propose this because I believe professions to be central in HC, I love how the combination both of class/profession can make every player unique, for example, as a sneaky ranger engineer, I use the ranger's abilites for hunting players down, and if revenge takes to my foes, engineering permits me to trap the surroundings of my region and base to keep safe from attackers.
Cheers for HC!
Bab