eisbaerBorealis
Portal
- Joined
- Apr 25, 2011
- Location
- Utah
This may not be "hardcore" enough for Herocraft, but there are a couple players/locations who I believe stand out on the server and deserve some special treatment. First on the list would be Granny Gwawr's Gingerbread House. She grows mushrooms for people to make soup out of - at no profit for herself. She recently had all of her mushrooms stolen from her (all 1200, I hear) and there is neither a way to have them returned to her and more importantly, no way to protect her against future actions. She's also got a couple spawners in the area for training, and it's just a really nice place to go and have fun.
Another example might be Airbus' shop, but the Chestshops protect the goods, and he seems to be able to take care of himself. I don't mean his shop isn't a great public project, just that the "special protection" of which I speak should be very, very rare. At the moment, only for Granny and for future, similar purposes (like the Olympics).
stupid walls of text...
Okay, a quick definition of a "public project" (in my opinion, please add your thoughts)
This is what I propose happens to public projects, with the first item being most important, and that later ones being desired, but less important.
(POLL OPTIONS HERE)
In closing, I know that we're a "hardcore" server, but anyone with a heart sees a public project and wants everyone to respect that project (like an open chest near spawn with stone tools/torches/etc). But we can't keep heartless people from the server (haha... add it to the whitelist application? "Do you have a heart?") But maybe we're just too hardcore for public projects. Personally, I thought we were a community first and a server second. But are we too hardcore to have one or two nice things?
Another example might be Airbus' shop, but the Chestshops protect the goods, and he seems to be able to take care of himself. I don't mean his shop isn't a great public project, just that the "special protection" of which I speak should be very, very rare. At the moment, only for Granny and for future, similar purposes (like the Olympics).
stupid walls of text...
Okay, a quick definition of a "public project" (in my opinion, please add your thoughts)
- A voluntary no-PvP zone
- Provides free items for anyone in need
This is what I propose happens to public projects, with the first item being most important, and that later ones being desired, but less important.
(POLL OPTIONS HERE)
- Access to the logs (through an admin/mod) to find out the perpetrator. This way, we can take matters into our own hands and therefore deter such future actions.
- Items returned to owner of public project (or even just half) by admin/mod - not even necessarily taken from the thief.
- An unwritten rule and official warning from admin/mod. "We can't punish you, but it was a public project, and you should really return the items and not do it again."
- Official rule. Bannable after fair warning and 2nd offense of the exact same public project (not really serious about this one...)
In closing, I know that we're a "hardcore" server, but anyone with a heart sees a public project and wants everyone to respect that project (like an open chest near spawn with stone tools/torches/etc). But we can't keep heartless people from the server (haha... add it to the whitelist application? "Do you have a heart?") But maybe we're just too hardcore for public projects. Personally, I thought we were a community first and a server second. But are we too hardcore to have one or two nice things?