judgedread540
Legacy Supporter 3
- Joined
- May 13, 2012
Okay I don't have any exact numbers but overall I feel that the drop rate of souls from mining is too low in comparison to that of leveling. You kill several mobs and you have at least 5 tiny soul shards however you can mine cobble for 2 minutes and find an iron ore vein which could drop none. Generally I think that the drop rates should be EQUAL so that you choose between mining and leveling to earn your money. This economy is meant to be a lot harder than previous maps however it's to hard to earn money from mining and to easy to earn money from leveling. They need to meet somewhere in the middle
I think it may be useful to release the actual drop chances to the public.
Overall I think that shards from leveling should be lowered and mining be increased due to the fact that mining is more time consuming than leveling. I think souls should drop based on Time:Reward rather than RIsk:Reward.
eh, hope this was usefull, thanks for reading.
I think it may be useful to release the actual drop chances to the public.
Overall I think that shards from leveling should be lowered and mining be increased due to the fact that mining is more time consuming than leveling. I think souls should drop based on Time:Reward rather than RIsk:Reward.
eh, hope this was usefull, thanks for reading.