Papabear20xd6
TNT
- Joined
- Mar 28, 2011
After playing on the test server for a while now heres some suggestions that I have for the classes that I have experienced.
Necros
They need to be buffed. They are going to be essential for the nether, but then they get a (fairly) useless skeleton, a really pointless dot (needs to actually do damage then it would be awesome). Right now basically all they are good for is the web (very well balanced spell) and battery (very awesome) but who just wants to give there mana to others to do fun stuff.
I think drain soul is a cool ability but I'm pretty sure the range on it needs to be longer. There really needs to be more useful skills for the necromancer, make them more appealing to play so people will feel more inclined to play them.
Maybe a shield effect called Flesh Shield (using rotten flesh) takes like 20-30 damage before actually harming the player. 20-25 mana and 30 second cool down.
and or an ability that can be a single target dot, not a projectile a instant damage. for 5 damage a second for 5 seconds for 25 damage and calling it Unholy Affliction.
Bloodmage- They are a really awesome class and have a lot of potential. I just have a couple tips.
Syphon- needs to be more powerful. u sacrifice 4 hp to give 8 hp to another person. I think it should be increased to something like sacrifice 8 hp to give 16.
Soul essence i think still isn't working properly, it wasn't affecting mobs.
There needs to be a way to turn off soul bond. I really like the idea of being able to die from soul bond but I don't like the fact that (as of right now) you are forced to.
Bard
Bards are a very unique class. They have all those buffs (quicken=boss) but some of them don't work as well as they should.
Wisdom- regenerates the bards mana 12% per tick and increased of 7% mana and they can basically keep this on at all times if they want. I'm thinking the cool down needs to be longer, maybe 30 seconds to a minute cool down. And as of right now all it does for the party is add 1% to the 5% per tick. Wisdom should give an increase of 7% for everyone making it 12% per tick.
They are a rogue class and there melee damage should be more.
Warriors
Are outrageously powerful. Strong attacks, lots of health the best armor, just seems a little to powerful especially with enchanting.
Enchanting is way to powerful. It needs to be toned down a lot. I think that being an enchanter and or having enchanted gear should be beneficial. but when 4 people all mastered can't kill 1 person who has good enchanted gear it starts to seem a bit overpowered. As well as being able to go to the nether. If you get a sword with smite at at least smite 3 then it takes 3 hits to kill pig zombies who have 300 hp. If there is a way to tone down enchanting I would suggest trying to do so cause as of right now its way over powered.
Brewing/potions
Haven't tested it out myself, took forever to get a blaze rod and then couldn't find any nether wart but I think that nether wart should be more available. With so many people on the server trying to get it and so many of them x-raying to get as much nether wart as possible, it would be near impossible to compete. So I'm thinking that alchemists could have an ability to turn red mushrooms or brown mushrooms in a radius of 5 into nether wart. You still have to work for it, but it will be a whole lot easier for every seeing as who nether wart is the start to every single potion that everyone would make, obviously you are going to need a lot of it.
Maybe even a way to make a blaze rod in a cauldron recipe. It would cost diamonds and lava so it wouldn't get it without a cost but for people to kill a blaze they have to make there way through the nether find a fortress then kill a blaze and I don't see being able to do that until being mastered or really good at a class.
Farming (needs to get more exp from doing things)
even on the test server it was taking me a while to level up. But it is a very awesome class and will be very handy to have around.
Necros
They need to be buffed. They are going to be essential for the nether, but then they get a (fairly) useless skeleton, a really pointless dot (needs to actually do damage then it would be awesome). Right now basically all they are good for is the web (very well balanced spell) and battery (very awesome) but who just wants to give there mana to others to do fun stuff.
I think drain soul is a cool ability but I'm pretty sure the range on it needs to be longer. There really needs to be more useful skills for the necromancer, make them more appealing to play so people will feel more inclined to play them.
Maybe a shield effect called Flesh Shield (using rotten flesh) takes like 20-30 damage before actually harming the player. 20-25 mana and 30 second cool down.
and or an ability that can be a single target dot, not a projectile a instant damage. for 5 damage a second for 5 seconds for 25 damage and calling it Unholy Affliction.
Bloodmage- They are a really awesome class and have a lot of potential. I just have a couple tips.
Syphon- needs to be more powerful. u sacrifice 4 hp to give 8 hp to another person. I think it should be increased to something like sacrifice 8 hp to give 16.
Soul essence i think still isn't working properly, it wasn't affecting mobs.
There needs to be a way to turn off soul bond. I really like the idea of being able to die from soul bond but I don't like the fact that (as of right now) you are forced to.
Bard
Bards are a very unique class. They have all those buffs (quicken=boss) but some of them don't work as well as they should.
Wisdom- regenerates the bards mana 12% per tick and increased of 7% mana and they can basically keep this on at all times if they want. I'm thinking the cool down needs to be longer, maybe 30 seconds to a minute cool down. And as of right now all it does for the party is add 1% to the 5% per tick. Wisdom should give an increase of 7% for everyone making it 12% per tick.
They are a rogue class and there melee damage should be more.
Warriors
Are outrageously powerful. Strong attacks, lots of health the best armor, just seems a little to powerful especially with enchanting.
Enchanting is way to powerful. It needs to be toned down a lot. I think that being an enchanter and or having enchanted gear should be beneficial. but when 4 people all mastered can't kill 1 person who has good enchanted gear it starts to seem a bit overpowered. As well as being able to go to the nether. If you get a sword with smite at at least smite 3 then it takes 3 hits to kill pig zombies who have 300 hp. If there is a way to tone down enchanting I would suggest trying to do so cause as of right now its way over powered.
Brewing/potions
Haven't tested it out myself, took forever to get a blaze rod and then couldn't find any nether wart but I think that nether wart should be more available. With so many people on the server trying to get it and so many of them x-raying to get as much nether wart as possible, it would be near impossible to compete. So I'm thinking that alchemists could have an ability to turn red mushrooms or brown mushrooms in a radius of 5 into nether wart. You still have to work for it, but it will be a whole lot easier for every seeing as who nether wart is the start to every single potion that everyone would make, obviously you are going to need a lot of it.
Maybe even a way to make a blaze rod in a cauldron recipe. It would cost diamonds and lava so it wouldn't get it without a cost but for people to kill a blaze they have to make there way through the nether find a fortress then kill a blaze and I don't see being able to do that until being mastered or really good at a class.
Farming (needs to get more exp from doing things)
even on the test server it was taking me a while to level up. But it is a very awesome class and will be very handy to have around.