Maybe sneaking then?No because as soon as you attack both fade and smoke break
Thats the point, you get one chance to have a higher chance to stunNo because as soon as you attack both fade and smoke break
That would be op..Maybe sneaking then?
Not neccessarily if the other player got a hit in then you are out of sneak for good for that battle also if the other player see's you coming the chances are they will hit you. Also this adds to the feel of thief and ninja as you will have to sneak up on someone for this to be a advantageThat would be op..
lawl im so unlucky with blackjack it only happens once in a battle for meit already has the ability to proc several times in a row allowing you to endlessly hit them with 120 dmg sword
Why, oh why... Ninja and thief are currently fine where they are, and kinda need a nerf. Please explains why a ninja can kill a dreadknight
Please explain why ninja's two shot all casters after evicerate.Please explain why a class shouldn't have as much chance to kill another class as any other?
Please explain why a class shouldn't have as much chance to kill another class as any other?
I wouldnt mind more of a stun chance while sneaking. I'll look into this.The stun chance on blackjack should be raised to around 35% while invisible (Smoke, fade).
If you agree/disagree, please post a reply :3
By that logic, lets buff all healers to be able to DPS on par with Warriors and Rogues so they quit dieing when they solo...
Please explain why a class shouldn't have as much chance to kill another class as any other?
Here's for the...less intelligent. He's a warrior, armour and health, rogues no armour and low HP. Do you understand? Or is it too difficult for you?
I never said sneaking, I said invisible. That way, ninjas/thieves only get one chance to have a higher percent stun.Are you crazy blackjack does not need a buff! Unless a spec with chainmail armour or better once you are blackjacked you are as good as dead. By increasing its chances to blackjack even in sneak means a ninja or w/e is gonna 1 shot us a lot easier without a trouble.
Please explain why a class shouldn't have as much chance to kill another class as any other?