Ultanian
Portal
- Joined
- May 28, 2013
As an advantage to partying, I believe when two skills from different classes are used they should combine and create a combo move, which has either/and stronger effects, buffs and debuffs. These "combo" skills could happen when two skills are used within a certain time frame, and would give another bonus to support classes.
Necromancer's Drainsoul and Pyromancer's Fireblast: LeechFlame- Enemy is hit with 1/4 more damage than normal, and half of damage dealt is given to both Necro and Pyro
Necromancer's HarmShield and Wizard's Bolt and MegaBolt: LightningWard- Both Casters are given an immunity to enemy Bolt, Shock, or MegaBolt for 15 seconds.
Necromancer's HellGate and Beguiler's Piggify/MassPiggify: NetherPiggify- Enemy is sent to the Nether while on a pig. (If done with MassPiggify, all enemies on pigs are sent to Nether. This makes it easy to clear out towns without killing them. Also the Necromancer isn't sent to Nether.
Pyromancer's Wither and Wizard's IceBolt: FreezerBurn- Enemy is slowed, and Wither Damage is doubled.
Pyromancer's Fireball and Beguiler's PlagueBomb: FlameBomb- Damage dealt from the sheep is 1/2 more strong, and sets target on fire.
Wizard's GroupTeleport and Beguiler's Teleport: ExpertTeleportation- Can Teleport to anyone in the world, failing if target is in another. (Ok, I know this sounds a little overpowered, but the cooldown would be 17 minutes, and at the cost of a diamond and a slime ball.)
Not going to list all... hope you guys think this is a good suggestion!
Necromancer's Drainsoul and Pyromancer's Fireblast: LeechFlame- Enemy is hit with 1/4 more damage than normal, and half of damage dealt is given to both Necro and Pyro
Necromancer's HarmShield and Wizard's Bolt and MegaBolt: LightningWard- Both Casters are given an immunity to enemy Bolt, Shock, or MegaBolt for 15 seconds.
Necromancer's HellGate and Beguiler's Piggify/MassPiggify: NetherPiggify- Enemy is sent to the Nether while on a pig. (If done with MassPiggify, all enemies on pigs are sent to Nether. This makes it easy to clear out towns without killing them. Also the Necromancer isn't sent to Nether.
Pyromancer's Wither and Wizard's IceBolt: FreezerBurn- Enemy is slowed, and Wither Damage is doubled.
Pyromancer's Fireball and Beguiler's PlagueBomb: FlameBomb- Damage dealt from the sheep is 1/2 more strong, and sets target on fire.
Wizard's GroupTeleport and Beguiler's Teleport: ExpertTeleportation- Can Teleport to anyone in the world, failing if target is in another. (Ok, I know this sounds a little overpowered, but the cooldown would be 17 minutes, and at the cost of a diamond and a slime ball.)
Not going to list all... hope you guys think this is a good suggestion!