+1Actually might be a good thing considering how much heals it has, and its decent armor, and great kiting.
Bolt could be its t2 skill?
Infinite mana in a 2 player combo is not a bad thing? that's crazy and breaks the game in too many ways.....half of this stuff makes no sense, how is battery a bad skill on necro? it makes a necro/healer combo have infinite mana combined with dark ritual and giving some mana back to the healer, i wont even look at the druid changes, removing the horses from pally/dk i think is fine, despair is a fine skill, and i dont have the time or the want to go over anything else
Bard has "infinite mana" with a one player combo, and you don't see a ton of people complaining about that.Infinite mana in a 2 player combo is not a bad thing? that's crazy and breaks the game in too many ways.....
This. Druids heals compared to clerics is miles lower so why are we removing its damage aspect to the class.druid heals less then cleric and does less damage i see no reason to lose bolt
Remove DruidDruid-
Remove Forage.
Remove Antidote.
Remove RampartVines.
Remove Port.
Remove Camoflauge.
Remove Replenish.
Remove Earthwall.
Remove Bolt.
Remove happiness
So since I've heard talk about Kainzo wanting around 13 skills on each class and cleaning up the useless ones, I thought I'd give it a go.
Let's start with Rogues:
Ninja-
Remove Fade. Situational and useless.
Remove Garrote. Again, situational and I've never seen a Ninja use it.
Remove GrapplingHook. Rarely have I seen a Ninja use this, much less carry a bow around.
Remove DeathMark. It's useful for tracking people down, but it's kinda taking away the role of Ranger isn't it?
Remove Blind. Blinds in HeroCraft are garbage. Never seen a Ninja use this.
Ranger-
Remove Wolf. Self explanatory.
Remove Camoflauge, Forage, and FarSight. Camo is situational, Forage is a Farmer skill, and Farsight is like Optifine zoom but worse.
Runeblade-
Remove Scan. I never understood why Runeblade has this skill as it's meant for Support classes.
Remove AbsorbRunes. While it does fit with the class, I've never seen or heard anyone say they use it.
Bard-
Remove MelodicBindings(Unless you give a slow to it. Remove BoastfulBellow then). Lackluster in damage and a waste of Stamina.
Remove HealingChorus. This skill is also a waste of Stamina and Mana.
Remove SongOfRespiration. Enchanters can provide helmet enchants, along with potions that allow water breathing.
Now that the Rogues are covered, it's Caster time.
Pyromancer-
Remove Scan. It's a support skill.
Remove Cauterize. Useless skill.
Remove Flameshield. Fire res pots do the job way better.
Beguiler-
Remove Scan.
Remove Purge. Useless skill.
Remove SummonFood. Trolly and occasionally helpful, yes, but unneeded.
Wizard-
Remove Scan.
Remove either Megabolt or Bolt. This is hard to decide upon as both are decent. I'd remove Megabolt as Shaman already has an AoE Lightning attack, ChainLightning.
Remove EnderPearls. Blink serves a better purpose; Pyro should be the only class who has access to this skill.
Remove Pulse. Beguiler should be the only one who has access to this skill.
Necromancer-
Remove Scan.
Remove Battery. Situational and IMO useless.
Remove FeignDeath. Trolly, yes, but it takes good skill to use this one right, and even then someone can run by you while you're invisible.
Remove Despair. An AoE Blind, yes, but does very little damage and IMO the blind doesn't last long enough.
Now the Warriors. I won't include Samurai since it's still a WIP.
Dragoon-Has 13 skills. So gg. But, remove Disarm 'cause it's broken.
Berserker-
Remove UndyingWill- Never seen anyone use this skill, but then again there aren't many Berserkers.
Remove Provoke- Useless IMO.
Remove Toss- Trolly and kinda funny but situational and a waste.
Paladin-
Remove Taunt. Intervene should instead be used for a more strategical "Shield" on your ally.
Remove Revive. Should be a pure support class skill.
Remove HolySteed. Gives mobility to a class that shouldn't have it.
Remove MagicWard. Useless IMO.
Remove Disarm since Disarm doesn't work anymore.
Remove Strike. Paladin shouldn't do damage.
Dreadknight-
Remove BecomeDeath. Should be a Necro only skill.
Remove DreadSteed. Same reason as HolySteed.
With most paths down, it's time for Support.
Cleric-
Remove Wrath.
Remove Dispel.
Remove HolyAura.
Remove Antidote.
Remove SacredHymn.
Druid-
Remove Forage.
Remove Antidote.
Remove RampartVines.
Remove Port.
Remove Camoflauge.
Remove Replenish.
Remove Earthwall.
Remove Bolt.
Disciple-
Remove Barrier.
Remove Balance.
Remove Smite.
Remove Safefall.
Bloodmage-
Remove Awaken.
Remove StealEssence.
Remove BloodGift.
Shaman-
Remove HealingSurge.
Remove EarthenFury.
Remove Reincarnate.
@Kainzo [USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP]
Sorry for any grammar mistakes in there. Didn't do Support descriptions cuz there were a lot.
You're actually serious? Then try suggesting the removal of skills that aren't essential. The first freaking skill on the list (Fade) is essential to its class, you couldn't possibly mean it should be removed. Perhaps suggesting changes to a class you play is better than trying to "fix" classes you have no experience with.Don't understand why you guys are bashing this because it was a suggestion I thought would be helpful to the Balance Team+Kainzo since I have heard Kainzo talk about in O chat multiple times to clean classes up.
Again, a suggestion...
You're thinking about Smoke. Fade is the one where you stand in the darkness and go invisible. tbh its situational so not needed.You're actually serious? Then try suggesting the removal of skills that aren't essential. The first freaking skill on the list (Fade) is essential to its class, you couldn't possibly mean it should be removed. Perhaps suggesting changes to a class you play is better than trying to "fix" classes you have no experience with.
You need to focus less on the non pvp skills and more on the pvp skills. Removing forage and wolf from ranger does not affect pvp what so ever. Put a little more time in effort and it will show.So since I've heard talk about Kainzo wanting around 13 skills on each class and cleaning up the useless ones, I thought I'd give it a go.
Let's start with Rogues:
Ninja-
Remove Fade. Situational and useless.
Remove Garrote. Again, situational and I've never seen a Ninja use it.
Remove GrapplingHook. Rarely have I seen a Ninja use this, much less carry a bow around.
Remove DeathMark. It's useful for tracking people down, but it's kinda taking away the role of Ranger isn't it?
Remove Blind. Blinds in HeroCraft are garbage. Never seen a Ninja use this.
Ranger-
Remove Wolf. Self explanatory.
Remove Camoflauge, Forage, and FarSight. Camo is situational, Forage is a Farmer skill, and Farsight is like Optifine zoom but worse.
Runeblade-
Remove Scan. I never understood why Runeblade has this skill as it's meant for Support classes.
Remove AbsorbRunes. While it does fit with the class, I've never seen or heard anyone say they use it.
Bard-
Remove MelodicBindings(Unless you give a slow to it. Remove BoastfulBellow then). Lackluster in damage and a waste of Stamina.
Remove HealingChorus. This skill is also a waste of Stamina and Mana.
Remove SongOfRespiration. Enchanters can provide helmet enchants, along with potions that allow water breathing.
Now that the Rogues are covered, it's Caster time.
Pyromancer-
Remove Scan. It's a support skill.
Remove Cauterize. Useless skill.
Remove Flameshield. Fire res pots do the job way better.
Beguiler-
Remove Scan.
Remove Purge. Useless skill.
Remove SummonFood. Trolly and occasionally helpful, yes, but unneeded.
Wizard-
Remove Scan.
Remove either Megabolt or Bolt. This is hard to decide upon as both are decent. I'd remove Megabolt as Shaman already has an AoE Lightning attack, ChainLightning.
Remove EnderPearls. Blink serves a better purpose; Pyro should be the only class who has access to this skill.
Remove Pulse. Beguiler should be the only one who has access to this skill.
Necromancer-
Remove Scan.
Remove Battery. Situational and IMO useless.
Remove FeignDeath. Trolly, yes, but it takes good skill to use this one right, and even then someone can run by you while you're invisible.
Remove Despair. An AoE Blind, yes, but does very little damage and IMO the blind doesn't last long enough.
Now the Warriors. I won't include Samurai since it's still a WIP.
Dragoon-Has 13 skills. So gg. But, remove Disarm 'cause it's broken.
Berserker-
Remove UndyingWill- Never seen anyone use this skill, but then again there aren't many Berserkers.
Remove Provoke- Useless IMO.
Remove Toss- Trolly and kinda funny but situational and a waste.
Paladin-
Remove Taunt. Intervene should instead be used for a more strategical "Shield" on your ally.
Remove Revive. Should be a pure support class skill.
Remove HolySteed. Gives mobility to a class that shouldn't have it.
Remove MagicWard. Useless IMO.
Remove Disarm since Disarm doesn't work anymore.
Remove Strike. Paladin shouldn't do damage.
Dreadknight-
Remove BecomeDeath. Should be a Necro only skill.
Remove DreadSteed. Same reason as HolySteed.
With most paths down, it's time for Support.
Cleric-
Remove Wrath.
Remove Dispel.
Remove HolyAura.
Remove Antidote.
Remove SacredHymn.
Druid-
Remove Forage.
Remove Antidote.
Remove RampartVines.
Remove Port.
Remove Camoflauge.
Remove Replenish.
Remove Earthwall.
Remove Bolt.
Disciple-
Remove Barrier.
Remove Balance.
Remove Smite.
Remove Safefall.
Bloodmage-
Remove Awaken.
Remove StealEssence.
Remove BloodGift.
Shaman-
Remove HealingSurge.
Remove EarthenFury.
Remove Reincarnate.
@Kainzo [USERGROUP=38]@Balance Team[/USERGROUP]
Sorry for any grammar mistakes in there. Didn't do Support descriptions cuz there were a lot.
Ummm no thanks. I'd rather have the non-pvp skills and some of the "useless" or UN-needed utility skills removed than have essential PVP skills removed.You need to focus less on the non pvp skills and more on the pvp skills. Removing forage and wolf from ranger does not affect pvp what so ever. Put a little more time in effort and it will show.
I never said essential, for instance sacred ward garrote and tossUmmm no thanks. I'd rather have the non-pvp skills and some of the "useless" or UN-needed utility skills removed than have essential PVP skills removed.
The purpose of this is to remove excess skills from classes that have too many, and in most cases these are not Pvp related or utility skills which should be removed over the Pvp ones.I never said essential, for instance sacred ward garrote and toss