Dakinara
Legacy Supporter 6
- Joined
- Apr 6, 2013
Is there any chance of taking another look at that region destruction / regeneration mod discussed last map and how it could apply to Haven town and personal regions? Reason I am asking is I know all the pve map rules ideas are not laid out in full, but personally I think it would be cool if people who really dont like pvp could build towns there and just do basically everything they desire on the pve map. BUT . . . if we do that, I think it would be pretty awesome to make Haven towns and personal regions fully destructible by anyone, with the caveat that damage / additions made by people not part of that region will repair / despawn after a short period (say 2-5 mins or so). This would really bring raiding and world pvp back into the server, while giving towns complete creative freedom to make whatever they want because its all equally raidable really.
There are three major issues with this idea:
1) Chest protection. Dirt on chest would no longer serve a function, so before this went into effect, towns would need to be given a very large number of town LWC purchase options to protect truly valuable things. I am thinking like 100 chests for hamlet, expanding up from there. This would also help with town theft by town members as the town owner can limit who has access to what chests. Town LWC should be much cheaper (maybe 50s a chest?) but can only be placed within town regions.
2) Animal and villager protection. It can be a real pain in the ass building up any kind of villager / animal farm production. I have heard requests in past to just make animals drop much larger quantities of materials when killed, though this wouldnt really help with sheep. Villagers . . . i have no idea how this could be made not a huge pain. Is it possible to have villagers added to a monster spawn table only for town regioned areas? so they would just randomly spawn in your town limits lol.
3) The change would be coming out after many towns have already spent significant time and effort building things on haven. I could see many people being upset with such a change, but then again I anticipate some people who dont really like pvp will be moving to the pve server regardless. Any big change to regions like this should definitely be based on broad community feedback, so if this idea is universally panned, probably not the best idea lol.
Ultimately, I dont even know what happened to the tnt / region regeneration mod that was being discussed a few months ago, but if its still in the works, the addition of the pve map would be a good time to re-assess its viability.
There are three major issues with this idea:
1) Chest protection. Dirt on chest would no longer serve a function, so before this went into effect, towns would need to be given a very large number of town LWC purchase options to protect truly valuable things. I am thinking like 100 chests for hamlet, expanding up from there. This would also help with town theft by town members as the town owner can limit who has access to what chests. Town LWC should be much cheaper (maybe 50s a chest?) but can only be placed within town regions.
2) Animal and villager protection. It can be a real pain in the ass building up any kind of villager / animal farm production. I have heard requests in past to just make animals drop much larger quantities of materials when killed, though this wouldnt really help with sheep. Villagers . . . i have no idea how this could be made not a huge pain. Is it possible to have villagers added to a monster spawn table only for town regioned areas? so they would just randomly spawn in your town limits lol.
3) The change would be coming out after many towns have already spent significant time and effort building things on haven. I could see many people being upset with such a change, but then again I anticipate some people who dont really like pvp will be moving to the pve server regardless. Any big change to regions like this should definitely be based on broad community feedback, so if this idea is universally panned, probably not the best idea lol.
Ultimately, I dont even know what happened to the tnt / region regeneration mod that was being discussed a few months ago, but if its still in the works, the addition of the pve map would be a good time to re-assess its viability.