Here's what I have drawn out - I haven't had time to read any other of the posts on a strict deadline for the camping trip
Shaman (axe) Archetype - Healer
The class is suppose to be semi-hybrid, representing Primal abilities in destruction, majoring in totem (physical blocks that pulse and can be broken), minoring in healing and melee. Ther user can ONLY have out one "effective" totem at a time, unless its a decoy totem, in which case, you may have 1 decoy and 1 actual totem. The effective range of the totems will vary based on a few things. Totems will be placable within 15-20 blocks of the player at line of sight. Totems will have an AE / effect range of 5-15.
Skill Lineup (rough)
-Kick (5) - basic disarm for casters/healers
-Firestrike Totem (10) - A Turret of sorts that shoots out lesser fireballs at enemies (non grp'd members) in range
-Restorative Totem (20) - Totem that slow heals over time anyone within range
-Decoy Totem (30) - A skill that can mimic any totem and can be laid down, the Decoy Totem is created to throw off the enemies and make them attack the wrong totem.
-Chloroblast (35) - A small healing skill to aid to the "Healer" path
-Shock Totem (40) - Strikes lightning down to anyone within range - low to med damage
-Vine/Choke Totem (50) - Slows movement speed of any enemy near the totem.
-ChainLightning (55) - damage that effects the target and jumps to enemies close by.
-Force Totem (60) - flings all enemies into the air, dealing minor damage and disorienting them.