So i want to get some rough ideas for kain/delf about shaman skills/numbers. Here are some ideas that i had myself, feel free to add your own!
1: chain lightning: kinda like plague in the affect that the damage goes from one person to another if in range, about 100 damage?
2: ice prison: throw a slow moving icebolt at a target, if it lands they are immobilized for x amount of seconds.
3: chain heal: same as chain lightning except its a bouncing heal, but it heals less if it bounces on someone it already healed?
4: slow totem: a totem u place within 10-20 blocks of you that will apply a small area of affect slow
5: resist magic totem: a totem u drop within 10-20 blocks of you that makes all people near by take less magic damage.
6: explosive totem: a totem that after u place counts down in chat till it explodes in a small aoe <5 blocks?>
7: mana regen totem: pretty easy to know what it does
8: mystic gale: a small target-able tornado that pulls people into it and slows them temporarily.
9: group water walking: lets people near you walk over water
10: spirit form: you move faster for a short while.
Kainzo said he only wants one totem at a time last I heard (At one time I mean).
Chain lightning would be cool, my only concern is giving them too much AoE can be a problem, but would make them very unique in the healer/support role. I don't think they need a slow skill like ice prison or MysticGale though, if we give them Spirit Form, they would just be a kiting machine. Chain heal is great, love it and I think if not Shaman, a magic resist buff on any of the support classes would be a very interesting thing to play around with.
Some changes I would make myself, no slows except maybe the totem, so its avoidable. Give Spirit Form a defensive buff (Speeds them up, reduces magic/some form of magic or even physical damage) and add a healing totem. The reason behind this is: I don't think we need a support class pulling great AoE dps with slows and a speed up to boot, sounds like a Druid-Wizard-Beguiler cross breed haha. On the other hand, I think speed 2 on Spirit Form would be a bonus to having some damage reduction (So if you use it to run, its not super OP, but also can be used more offensively as well).
Also, I'm not too sure how possible water walking is. I feel like a class file change would have to happen unless we spawned ice beneath your feet which sounds like lag central D: Would really really love to see it happen though, team fights on water would be amazing lol