i2ebel
Coal
- Joined
- Feb 5, 2015
Shaman may look like a good class on paper but when you play it, you realize its just barely enough to work with. At the beginning, shaman is a melee with extremely low power doing around 25 hp of damage with a diamond axe. It's only ability at this point is shocking strike which does 50 damage and disrupts mana but is on a 10 second delay, 2 times the delay of fillers for other classes. At level 5 you get a skill you can't use: TotemRecall. You have no totems so you can't use this until level 15 where you get Firestrike totem which seems like a good item but it barely does any damage as well. It takes three firestrike totems with the mob constantly on fire in order to kill a creeper outside of a spawn. You also have to stay near the totem the whole time as the radius does not allow kiting at all. Doing so low damage, you find yourself constantly low on health from mob damage, luckily there is CleanseSpirit and HealingTotem.(Not Really) Both of those moves do about the same amount of healing with about 20 seconds delay between them. Healingtotem heals only 1/2 the health a mob can deal in 1/2 the time that a mob can hit you. basically you are avoiding 1/4 of the damage by using it and it works for 8 seconds. CleanseSpirit is just a burst of health that barely does a dent, It heals about 200 hp out of 900 hp and cancels with any interaction you need at least a minute to get back to health assuming you have the mana for it and didn't use it to attack. And that's just the beginning, It doesn't get better as you level up and the skills don't scale up with your level, you get the effect of early tier stats on late level abilities. Also, get this, The final skill ChainLightning only does as much damage as a bonespear from a necromancers filler ability. It looks like this was one of the first heroes and it never got reworked to step up to the level of the rest. Thanks for reading my suggestion. Feel free to respectfully comment below.