- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
General:
- First class selection after mastering lostsoul is FREE.
- Added a new forced mini-tutorial for newly joining players
- Updated Proxy and Servers to allow for 1.7 and 1.8 connections.
- Temp removed damage indicators and NPCs while they are being reworked for 1.8.
- Restarted Proxy and updated some backend things for stability.
- Resolved stability issues with the proxy and players disconnecting.
- New codex - Codex of the Lost (Changes you back to Lostsoul, drops between Relic IV and V)
- Re-enabled crafting of Boats!
- Fully grown crops can now drop Lesser Relics!
Heroes:
- Adjusted the health and damage of mobs on PVP and PVE. Mobs will now hit less hard and have less health while giving the same amount of exp. This is in preparation for Mythic Mobs implementation.
- Souls now have a chance to be gained by leveling (2s to 7.5s at 25% chance) and mastering (25s to 50s at 25% chance)
Balance Patch #2:
Berserker:
- First class selection after mastering lostsoul is FREE.
- Added a new forced mini-tutorial for newly joining players
- Updated Proxy and Servers to allow for 1.7 and 1.8 connections.
- Temp removed damage indicators and NPCs while they are being reworked for 1.8.
- Restarted Proxy and updated some backend things for stability.
- Resolved stability issues with the proxy and players disconnecting.
- New codex - Codex of the Lost (Changes you back to Lostsoul, drops between Relic IV and V)
- Re-enabled crafting of Boats!
- Fully grown crops can now drop Lesser Relics!
Heroes:
- Adjusted the health and damage of mobs on PVP and PVE. Mobs will now hit less hard and have less health while giving the same amount of exp. This is in preparation for Mythic Mobs implementation.
- Souls now have a chance to be gained by leveling (2s to 7.5s at 25% chance) and mastering (25s to 50s at 25% chance)
Balance Patch #2:
Berserker:
- -Maim slow increase 1.5s to 2.5s
- -Bash CD (8 to 6) and stamina (325 to 300) decrease.
- Cooldown changes
- Base: 8s to 6s
- Toss: 12s to 10s
- Whirlwind: 18s to 15s
- Lunge: 22s to 20s
- Frenzy-
- CD: 37s to 25s
- Removed Damage modifier
- Provoke-
- Damage Dealt: 0.5
- Damage
- Melee: Increase damage by 4 at all types
- Armor: Reduced base weight by 5
- Increase tick rate from 3s to 1.5s
- Damage: 10
- Scaling: 0.375 to .25
- Mana: 55 to 25
- Decay: mana from 35 to 100
- Soul leech: mana from 115 to 100
- Added Dark Scythe at lvl 15
- Empathy: mana 130 to 125
- Mana Freeze
- stamina: 300 to 250
- Jump: 450 to 350 stamina.
Bash: 350 to 300 Stamina.
Disarm: 400 to 350 stamina.
Dragon Dash: 400 to 350 stamina. - Impale-
- Damage: 50->40
- Scaling: 1.625 to 1.3
- Divine Stun-
- Scaling: 0.9 to 0.85
- CD: 20 to 30
- Mana: 200 to 275
- Wrath-
- Scaling: 1.125 to 1.875
- Mana: 200 to 120
- CD: 14 to 10
- Harvesting crops now yields 50% more souls from fully grown Potatoes, Carrots, Crops and Cocoa.
Balance Notes:
Paladin:
Reduce base equipment weight from 60 to 55
Add a warm up to ShieldReflect of 0.5s
Decrease Taunt stamina cost to 175.
Increase Divinestun mana cost to 200, Stamina to 375
Strike cooldown to 6s (up from 5s)
Absolution healing to 150 with scaling at 2.5 per wisdom
Disciple:
Fist of Jin reduced the internal cooldown to 0.5s from (1s)
Fist of Jin reduced healing by 3 to the caster and 6 for the party.
Increased Charka cooldown from 11s to 15s
Remove the Interrupt on Forcepush.
Renamed Seikuken to Barrier
Barrier CD increased to 30s
Meditate CD increased to 90s (up from 60s)
Druid:
Added a warmup of 1s to Entangle for Druid.
Change Reincarnate to 3 minute CD.
... coming later will be a change in Bolt.
Bloodmage:
Infusion base healing increased by 10 (now 75) health cost down to 20 mana 150
Transfuse mana-gain increased to 150 from 125
Bloodbond heal is now 30% and mana tick is 35 every 4s
Change Awaken to 3 minute CD.
Cleric:
Smite mana lowered to 80 from 100
Increase FullHeal delay to 5s (up from 4s)
Change base weight to 40
HolyWater now does 70 base damage to undead and scales with wisdom by 1.2 per point.
Change HolyWater to level 55.
Removed GuardianAngel in favor of Wrath
Add Wrath as a "new smite" with more damage to undead per level and normal targets
Change Revive to 3 minute CD.
Farmer:
Change fishing to 10.0 XP
Increased most farm materials by 50% XP - http://hastebin.com/eneliyonoh.sm
Samurai:
Notable adjustments, preparing for a release 09/19/14
Crafter:
Warp vastly lowered in cooldown (1 hour).
Paladin:
Reduce base equipment weight from 60 to 55
Add a warm up to ShieldReflect of 0.5s
Decrease Taunt stamina cost to 175.
Increase Divinestun mana cost to 200, Stamina to 375
Strike cooldown to 6s (up from 5s)
Absolution healing to 150 with scaling at 2.5 per wisdom
Disciple:
Fist of Jin reduced the internal cooldown to 0.5s from (1s)
Fist of Jin reduced healing by 3 to the caster and 6 for the party.
Increased Charka cooldown from 11s to 15s
Remove the Interrupt on Forcepush.
Renamed Seikuken to Barrier
Barrier CD increased to 30s
Meditate CD increased to 90s (up from 60s)
Druid:
Added a warmup of 1s to Entangle for Druid.
Change Reincarnate to 3 minute CD.
... coming later will be a change in Bolt.
Bloodmage:
Infusion base healing increased by 10 (now 75) health cost down to 20 mana 150
Transfuse mana-gain increased to 150 from 125
Bloodbond heal is now 30% and mana tick is 35 every 4s
Change Awaken to 3 minute CD.
Cleric:
Smite mana lowered to 80 from 100
Increase FullHeal delay to 5s (up from 4s)
Change base weight to 40
HolyWater now does 70 base damage to undead and scales with wisdom by 1.2 per point.
Change HolyWater to level 55.
Removed GuardianAngel in favor of Wrath
Add Wrath as a "new smite" with more damage to undead per level and normal targets
Change Revive to 3 minute CD.
Farmer:
Change fishing to 10.0 XP
Increased most farm materials by 50% XP - http://hastebin.com/eneliyonoh.sm
Samurai:
Notable adjustments, preparing for a release 09/19/14
Crafter:
Warp vastly lowered in cooldown (1 hour).
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